The new season starts tomorrow!
The new season starts tomorrow!
By the way, I do use the word impact in this sense.
My prayer is that both sides will display humility and grace, rather than the arrogance that often accompanies having made a particular viewpoint a key part of personal identity.
No preaching to your respective choirs, guys!
The new pricing model seems quite reasonable considering the power and flexibility it provides for your work environment. Sadly, I'm not currently needing those features (unless someone gifts me a Chromebook Pixel!).
Support from Premier subsciptions has been good but growth has flattened. We are profitable, however if I'm to concentrate full time and even hire staff then we need a big increase in revenue.
The freemium model has had limited success. >99% of users pay nothing for an ad-free service that is maintained, supported and updated at considerable effort and cost. At the current rate of conversion, we would need 1 million users before we could employ one other full-time developer.
Advertising works well for some companies. For an IDE it does not work because smart developers block ads and know never to click them. So we will be switching to a Free Trial model. New and existing users will automatically be upgraded to a 30 day trial of Premier. When the trial period expires they can decide whether or not to continue for $6/ month.
If enough users stick around, we will be able to achieve much more in a shorter space of time.
Founder of ShiftEdit
I agree with the author of this piece. Those doing creative work should enjoy financial compensation, but the length of time that such work should be their exclusive domain should probably be reigned in, rather than constantly expanded. Don't get me wrong, I completely see the value of copyright, but I believe it is not functionally serving its purpose and is being abused.
The article is from video game publication, but the author discusses copyright more broadly as well. It is a bit rambling in spots. Still, some food for thought.
I'm so out of practice doing models though. The last I did was probably when I was 13 or 14. Still, I think I'm off to an OK start. Only a half dozen different mistakes so far, and most will be missed without a closer inspection.
I'm painting as I go, something I never did as a kid. I almost always assembled and then painted the best I could if it seemed worthwhile, which for military models it rarely did. The paint suggestions are somewhat haphazard, though, so I'm going to have to figure out color choices as I go. I won't try to recreate the accurate historical appearance, just something vaguely plausible.
- Indiana UniversityMS Information Science, 2010 - 2012
- MS Library Science, 2010 - 2012
- Taylor UniversityBA History, 2005 - 2009
- BA International Studies:Middle East, 2005 - 2009
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