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Jeff M
Lives in Citrus Heights
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Check this out. Could non DnD offerings from WoTC be too far off?
 
Up Front is a card-based wargame designed by Courtney F. Allen and originally published by Avalon Hill in 1983.

This award winning game, referred to as the Squad Leader card game, provides an innovative game design for simulating squad level skirmishes. Its use of terrain cards in lieu of a board; its effective simulation of the Fog of War and of troop responsiveness (or lack thereof) to orders amid combat are all often cited innovative features. It is a non-CCG design.

With permission from rights-holder Hasbro (owner of Wizards of the Coast and Avalon Hill), WarGameVault has digitally re-mastered the second edition of Up Front and is offering it again through our card printing program. We've done our best to capture high-quality images of each card and the components reproduce nicely with minimal blurriness on text or images.
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Definitely good news.

Jeff M

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Already own it, but liking it just the same to spread word around Jeff.

Jeff M

General  - 
 
What are the specific requirements for the game? I can't run pillars of eternity on my PC now so I doubt it could handle SCL. Looks like a good enough reason to finally upgrade the PC. what kind of hardware would I need for a optimum experience?
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If you are going to upgrade do it right I would say. Get the new Alienware 17! The website says the following:
"What are the System Requirements?
OS: Windows XP SP3 or higher
Processor: Intel Core2 Duo E7500 or equivalent
Memory: 2048 MB RAM (1500MB free)
Graphics: HD Intel Graphics 5100 or NVIDIA® GeForce® 9800 GTX+ (768 MB) or ATI™ Radeon™ HD 4850 or equivalent
DirectX: Version 9.0c
Hard Drive: 15 GB available space
Sound Card: DirectX9c compliant
RECOMMENDED:
OS: Windows 7 or higher
Processor: Intel i5 2400 or better
Memory: 8192 MB RAM
Graphics: NVIDIA® GeForce® GTX 750 1GB ram or or ATI™ Radeon™ HD 6970 or better
DirectX: Version 9.0c
Hard Drive: 15 GB available space
Sound Card: DirectX9c compliant
Do I need a Steam account to play Sword Coast Legends?
Yes, a Steam account is required to download the game at launch".
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Jeff M

Ideas for Players  - 
 
 
A little inspiration for a female PC. I also like the bit about the cat burglar let out of prison to train the SOE agents climbing and entering techniques.
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Jeff M

Discussion  - 
 
I want to get my players out of the dungeons and the wilderness for a bit.  I was wondering if you folks could give me your advice on Urban Pathfinder Society adventures? What are some you would recommend?
 My players range in levels 5-7.
Thanks
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Jeff you are making Gareth sad.  :(  He cries sad ranger tears.
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Jeff M

Online Games  - 
 
 
The "Forgotten Gods" of the Egyptian Pantheon

The Egyptian pantheon is in the 5th edition Players handbook but these are the Gods from the 1st edition AD&D listing that for some reason didn't make the cut to 5th (including my personal favorite- Seker).

Anhur
CG
War
A cord

Apshai
N
Nature
Praying Mantis

Geb
N
Nature
Earth Hieroglyph 

Seker
NG
Death, Light
Hawk headed mummy with an Ankh in his right hand

Shu
God of the Sky
LG
Nature, Light
Ostrich feather

Tefnut
Goddess of storms and flowing water
LG
Tempest, Life
Lioness Head
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+Marty Walser Truth.
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I remember playing the Savage Worlds version of it.  It was a blast!
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Jeff M

Discussion  - 
 
Last year i posted a write-up for a Grippli PC race that I did. My son wanted run a Grippli Ranger (and his character "Roark" turned out to be a damn cool Ranger).

I went over it today and tried to get it a bit more in line with the standard PHB format.  I still have to work a bit on history, society, and such.

Grippli PC Race
Grippli are amphibious humanoids resembling tree frogs. They average only 2 ½, feet tall, weighing somewhere around 30 pounds. Except for their dexterous hands and prehensile feet, Grippli look very much like large frogs. They have gray-green skin mottled and striped with darker greens and browns. Grippli society is primitive but peaceful by human standards. They live in tribal villages built of wooden and mud-brick houses in marsh, swamp or jungle areas.

Traits
As a Grippli, you have the following racial traits.

Ability score adjustment: Your Dexterity score increases by 2.

Age: Grippli reach maturity at age 15 and can live as long as 70 years.

Alignment: As a matter of survival Grippli have established a highly ordered society with a strict tribal hierarchy. This leads the majority of Grippli society to be Lawful. Most Grippli are good, some are neutral, very few are evil.

Size: Grippli are between 2 and 3 feet tall and weigh about 30 pounds. Your size is small.

Speed: Your base walking speed is 25 feet.

Darkvision: You can see in darkness within 60 feet of you as if it were dim light. You cannot discern color while using darkvision; all colors appear as shades of grey. 

Toxic skin: Your skin excretes a toxin that you may use to coat weapons such as darts and arrows. Coating your weapon is considered a fast action. The coating lasts 1 round. A creature hit by the poison coated weapon must make a DC10 Constitution saving throw or take 1D6 in additional poison Damage. You may use this 6 times a day.

Climbing & Leaping:  You can climb trees and non-sheer rock at your normal movement rate of 25 and can leap with a movement rate of 30. When climbing, you have a DC8, modified as appropriate for conditions and encumbrance. 

Water breathing: You are able to breathe underwater for up to 1 hour before needing to surface.
Slippery: You have Advantage when attempting to escape a grapple attack.

Prehensile Tongue: You have a prehensile tongue with a range of 5 feet. You can pick up items weighing no more than 1 pound.

Camouflage: when hiding in forest, marsh, swamp or jungle terrains, your enemies make their Perception rolls at disadvantage to see you.

Languages: Your language consists of various croaks, groans, clicks, hums, and squeaks. And while you can learn to understand other languages, speaking them is not possible without magical aid.
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I love this race! Great job!
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Jeff M

Foes + Fiends  - 
 
 
Pack the bug spray, it's tropical Nazi punching time.
Stone structures in the remote region of Misiones are thought to be the ruins of a hideout build by Nazis, in case their leaders needed to flee Germany
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Jeff M

Discussion  - 
 
In the rules it has provisions for downtime. What I can't find is how a character learns a new skill? Not a tool but a brand new skill like survival or say finding a way to up their Arcana skill. What have you folks come up with when a PC wants a new skill? 
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+Jeff M I'd use the same mechanic they already have on pg. 187 of the PHB, but I'd make the players have to work a little more for it. For instance, they already have to have the 250gp to start. Who's to say that the trainer won't want more money up front?

How about making them use ability checks every 10 days or so to make sure that they're actually acquiring the skill? What if they only successfully make 20 of the 25 rolls needed to acquire the skill? Do they get it at a reduced proficiency level and have to do remedeal skill training?

What if they are learning the skill from another member of the party and they slowly pick up proficiency over the course of a couple of levels - same as on the job learning?

It's not too hard to figure out ways to make new skill proficiency acquisition available to your players. Ask them what they'd prefer to do and then just go with it.

I don't think this needs to be a DM only fix. Let the players figure it out. You never know, you may be able to get a whole side adventure out of the 250 days the party wizards spends at the college learning how to read a new language, or the fighter spends at the local garrison learning how to use the latest war machines.
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I don't need no damn "Old School Renaissance". I still have my original books.
Introduction
Jeff Mejia has been a fan of roleplaying games and the pulp era genre for over 30 years. As a writer, he has written articles and reviews for Knights of the Dinner Table Magazine and Blackgate Magazine. In 2007 Jeff co-wrote a Sword & Sorcery Role-Playing game called Broadsword for Deep7Games. 

 He later expanded the world of Broadsword with a campaign supplement named Legends of Steel.  The setting proved immensely popular, and was soon developed for several different role-playing game systems, such as Pinnacle Entertainment’s Savage Worlds system and Barbarians of Lemuria from Beyond Belief Games. 

The popularity of Legends of Steel enabled Jeff to begin work on a periodical focusing on pulp era gaming named Dicey Tales.
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Author of Legends of Steel, Editor in Chief of Dicey Tales
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Citrus Heights
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Sacramento - Honolulu - Wahiawa
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