I picked up The Talos Principle on a Steam game sale. Works really well on my new Linux desktop. It's a story-driven first-person puzzle game, akin to Portal in many ways.
It's good, and it aspires to be great, but doesn't quite reach it. The environments are wonderful, in no small part thanks to the great lighting. They're aiming for a realistic post-apocalyptic aesthetic, and mostly pulling it off. The story seems interesting so far.
I mostly play it while waiting for simulation results at home. With Kerbal Space Program I risk get sucked in for hours, but this game lends itself to short 10-20 minute sessions.
What keeps it from being great? The puzzles are OK, but not very challenging, and they get a bit samey after a while. You move around boxes, beam splitters and so on to get past the obstacles to your target. Rinse and repeat. I rarely need to really stop and think to solve a puzzle, and the only real challenge so far was only because of tricky timing. It's not necessarily bad of course; you want to progress with the story after all. Portal isn't very difficult either.
But also, I actually get a little motion sick after a while. Not really sure why; I don't get it with other games. Perhaps the realistic rendering is a little too good, or the game geometry is a little off (the placement of the point of rotation is critical, for instance). But to me this game not only plays well in short bursts; I couldn't play long sessions if I wanted to. The options have a separate section for motion sickness reduction, so the developers are at least aware of the issue.
Should you get it? If you like games like Portal, then yes. It's fun and worth the money. Just don't expect quite Portal-level greatness and you'll have a great time.
+TheTalos Principle