As a manager at a mobile software company, there's much that I find compelling about the idea of non-hierarchical workplaces. Especially creative industries. I am always a fan of environments that offer the most creative freedom and foster cross-discipline collaboration. More importantly, structures that allow everyone involved with the work to have a real sense of ownership in what's being created. But the skeptic in me still rears its head with what I know about human nature. I've worked in several environments that have experimented with these concepts and have yet to see it work well. Not that I think that means it doesn't or can't work. I just feel that these kind of cultural shifts will require leaders with a high degree of empathy, patience and an ability to understand how we interact with each other and individual personalities factor into the equation. As well as the right mix of people in the team who aren't afraid to experiment and admit when things aren't working. Ingredients that often don't mix well in our increasingly fast-paced work environments. Good article, though and worth the read.
If you needed further proof that our universe is not the darkest timeline, then look no further than today's confirmation that Community creator Dan Harmon, mayor of Harmontown and former showrunner, has been asked to return to preside over Greendale's...
Product Manager at Showtime Anytime. Screenwriter, game designer and purveyor of silliness.
My passion is creating. Whether it's a mobile app, a game, a piece of art or a story; bringing an idea to life is what drives me. More than anything I love collaborating with other creative types to see how individual expertise and perspective can shape and idea into something exciting. Below is a sample of some of the things I've had my hand in: