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James Pozenel
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Randomly Generated Magic Item of the Day #6
(I couldn't wait another day to release this one to the wild)
Ring of Gibdit the Great

This ring appears to be made of carved bone, crudely inscribed with characters from the runic alphabet. Those knowing goblin may eventually figure out that the runes as crudely sounding out goblin words and the name Gibdit. Outside of sages who have specialized on the race and its history, the name has no special importance. Amongst goblins and specialist sages Gibdit is known a great king who outlived four generations of his progeny (there is some debate if he had some of his grandsons and great-grandsons assassinated or sent on dangerous errands).

After the death of Gibdit, his witchdoctor, Thrizgazit, fashioned rings from his skull and other major bones. His aim was to sympathetically impart the remarkable hardiness and longevity of the dead goblin king upon himself and his allies. While worn the ring grants the wearer a +1 bonus on saves versus magical diseases and +3 versus conventional diseases.

The Rings of Gibdit do have an additional side effect on non-goblins. While worn, the bearer speaks goblin flawlessly. While he may think in his native tongue all the words and phrases come out as if he was a native born goblin. However, the ring does not grant the bearer the ability to understand goblin spoken by another.

Ring of Gibdit the Great

This ring appears to be made of carved bone, crudely inscribed with characters from the runic alphabet. Those knowing goblin may eventually figure out that the runes crudely sound out goblin words and the name Gibdit. Outside of sages who have specialized on the race and its history, the name has no special importance. Amongst goblins and specialist sages Gibdit is known a great king who outlived four generations of his progeny (there is some debate if he had some of his grandsons and great-grandsons assassinated or sent on dangerous errands).

After the death of Gibdit, his witchdoctor, Thrizgazit, fashioned rings from his skull and other major bones. His aim was to sympathetically impart the remarkable hardiness and longevity of the dead goblin king upon himself and his allies. While worn the ring grants the wearer a +1 bonus on saves versus magical diseases and +3 versus conventional diseases.

The Rings of Gibdit do have an additional side effect on non-goblins. While worn, the bearer speaks goblin flawlessly. While he may think in his native tongue all the words and phrases come out as if he was a native born goblin. However, the ring does not grant the bearer the ability to understand goblin spoken by another.

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Random Magic Item of the Day #5.
Shadow Cape

Shadow capes are rumored to be an actual shadow bound into cape form by the powerful necromancer, Delazar the Deathwhisperer. Twice per day at the wearer’s command, this black cape envelops its wearer in a cold, dark fog. The dark mist grants a +3 bonus to sneak and hide skill checks that lasts for 4 rounds. The shadowy cloud temporarily enervates the wearer of one Stamina ability point each time it is used.

Shadow Cape

Shadow capes are rumored to be an actual shadow bound into cape form by the powerful necromancer, Delazar the Deathwhisperer. Twice per day at the wearer’s command, this black cape envelops its wearer in a cold, dark fog. The dark mist grants a +3 bonus to sneak and hide skill checks that lasts for 4 rounds. The shadowy cloud temporarily enervates the wearer of one Stamina ability point each time it is used.

WTF is up with all these randomly generated magic item posts?

Backstory: I've been working on a magic item generator for Angels, Daemons & Beings Between, vol.2. I want to see what I comes out of it and then I string it all together with some prose. I've placed a 2 day time limit on developing an item. After that I'm letting it out into the wild for people to do with what they wish. Improve it, expand it, make an adventure hook out of it -- you decide.



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Randomly Generated Magical Item #4
Violet Pendant of Yobend

When the command word is given, the pendant glows with a bright violet light that sheds a cone shaped illumination up to 50’ feet.

While the dark purple stone is in use, it whines softly just out of the range of human hearing. Cold drafts of air pass near the owner. After several hours of use faint, unmistakably musical sounds strain the owner’s hearing and they become aware of shapes that dance just outside of their perceptions.

After 1d3 months the owner begins seeing great inky, jellyfish monstrosities which quiver and float in the cone of illumination. The delusion(?) occurs randomly while the item is on and lasts for 1d6 turns during which time the bearer is completely unnerved. Any action other than walking requires a DC 10 Will save in order to perform. Rolling a 1 during the effect forces the user to remain completely still for 1d6 rounds as they believe the creatures have noticed him and his movements.

Over time the user or his colleagues realize that he is aging more rapidly than normal. This discovery might take months or years to discover. While possessing the pendant the owner ages at double the normal rate.

Violet Pendant of Yobend

When the command word is given, the pendant glows with a bright violet light that sheds a cone shaped illumination up to 50’ feet.

While the dark purple stone is in use, it whines softly just out of the range of human hearing. Cold drafts of air pass near the owner. After several hours of use faint, unmistakably musical sounds strain the owner’s hearing and they become aware of shapes that dance just outside of their perceptions.

After 1d3 months the owner begins seeing great inky, jellyfish monstrosities which quiver and float in the cone of illumination. The delusion(?) occurs randomly while the item is on and lasts for 1d6 turns during which time the bearer is completely unnerved. Any action other than walking requires a DC 10 Will save in order to perform. Rolling a 1 during the effect forces the user to remain completely still for 1d6 rounds as they believe the creatures have noticed him and his movements.

Over time the user or his colleagues realize that he is aging more rapidly than normal. This discovery might take months or years to discover. While possessing the pendant the owner ages at double the normal rate.

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More magic item stuff. I think I'm going to try to post every couple days. I hope you're enjoying them. 
Randomly Generated Magical Item post #3:

Marnard’s Mystical Motes

This item is a small pouch containing nothing more than a handful of fine, light green sand. Anything placed in the pouch disappears within an hour, apparently transmuted into more mystical motes. When the dust is sprinkled on an object or person it becomes momentarily invisible.

The invisibility lasts 1d3 rounds, during that time attempts use detect invisible on the user suffer a -4 to the spell check, and the user can see invisible creatures up to 60’ away. Once emptied, the mystical motes multiply replenishing the pouch the next day.

Marnard was a renowned dustimancer able control motes of dust as well as feel their emotional states. These motes are said to hail from an alien world called Dimdralon. The dust of Dimdralon clouds the user’s senses after use, imposing a -2 to initiative checks for 1d3 turns.

Randomly Generated Magical Item post #3:

Marnard’s Mystical Motes

This item is a small pouch containing nothing more than a handful of fine, light green sand. Anything placed in the pouch disappears within an hour, apparently transmuted into more mystical motes. When the dust is sprinkled on an object or person it becomes momentarily invisible.

The invisibility lasts 1d3 rounds, during that time attempts use detect invisible on the user suffer a -4 to the spell check, and the user can see invisible creatures up to 60’ away. Once emptied, the mystical motes multiply replenishing the pouch the next day.

Marnard was a renowned dustimancer able control motes of dust as well as feel their emotional states. These motes are said to hail from an alien world called Dimdralon. The dust of Dimdralon clouds the user’s senses after use, imposing a -2 to initiative checks for 1d3 turns.

I was looking for my FLGS and Underworld in Ann Arbor, MI appeared in your list of stores. Underworld has been closed for awhile now. Perhaps you should remove them from the database.
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