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Jakub Steiner
Graphics Designer, Battlefield Addict.
Graphics Designer, Battlefield Addict.
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Would be nice to tell nightlies apart, wouldn't it?

http://jimmac.musichall.cz/blog/2018-03-14-builder-nightly/
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My Bando Heaven vid got featured on AirVuz.
BANDO HEAVEN
BANDO HEAVEN
airvuz.com
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After seeing those amazing eevee demos I really have grown appetite for a realtime engine. A lot of time is wasted rendering all these simple animated prototypes we make for GNOME.

There's quite a few amazing things in the viewport already, like having a nice shaded view and yet having functional selections.

Sadly it's still very early in development and there are a lot of stumbling blocks to actively start transitioning. Even basic things like curves not getting filled and rendered (or therefore unable to convert to meshes) are a showstopper.

But the promise at the end of the tunnel is immense. I've been tempted by the dark side and enjoy the speed of tools like Apple Motion, but being able to do the motion design in blender without waiting for renders would be a dream.

#blender3d #eevee
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The liquid cooling cpu contraption on my HP z420 workstation started making sounds as if some bubbles are circulating through the pump. It's already been replaced in the past (just stopped working). Am I to expect a pump failure unless I do something about it?
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The biggest disruption since the 3.0 redesign. So excited.
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Do you feel constrained? Embrace it!
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