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Jackson Pope
186 followers -
Serial board games publishing entrepreneur, currently self-publishing unique hand-crafted games as Eurydice Games, formerly Reiver Games.
Serial board games publishing entrepreneur, currently self-publishing unique hand-crafted games as Eurydice Games, formerly Reiver Games.

186 followers
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Up too late playtesting FlickFleet last night with my co-designer Paul. I’ve had less than 5 and a half hours of broken sleep and I’m now on the early shift with the girls. Totally worth it though - it’s nearly there!
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After last week's Kickstarter revelation I've had a week of many different tasks. Before I can Kickstart the game I need to get the rules finished, the ship dashboards done and do the box art. I've a rough cut of the ship dashboards already, and a first sta...
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I’m loving Procreate on the iPad. I’m using it to do a box illustration for the hand-crafted limited edition of FlickFleet that’s coming to Kickstarter later this year. As well as being an excellent art package (with loads of tutorials online), it also automatically create a stop motion video of your art in progress!
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Time For Humble Pie
If you've been reading this blog for a while you'll know my views on Kickstarter. I'm not a fan. Evidence: Exhibit A , Exhibit B , Exhibit C . You'll also know I've been working hard on FlickFleet for the last six months or so, and I'm clearly planning to b...
Time For Humble Pie
Time For Humble Pie
creationandplay.blogspot.com
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I’m making a space battle dexterity game (think Star Wars Armada crossed with Pitch Car) with ships laser cut from Perspex sheets. At the moment the two sides (it’s a 2 player game) have grey and ivory ships because I consider those to be space-shippy.

But there are some issues: accessibility - they look quite similar, especially in low light; attractiveness - they look quite boring in photos (see below). So I need to choose two colours. I’ve listed some options below, I’d really appreciate your vote or other ideas. I want it to work in low light, look cool in photos (especially against the space background of my neoprene mat in the photo below), and evoke the feelings of a space battle.

If it helps, the two sides are in a civil war, so they share the same ships, one side is the totalitarian Imperium of Earth, the other The Uprising. What colours should I use?
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Grey & Red
Red & Blue
Ivory & Blue
Other (ideas in the comments)
4%
Grey & Ivory
18%
Grey & Red
20%
Red & Blue
51%
Ivory & Blue
7%
Other (ideas in the comments)

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Crowdsourced Art Direction!
I'm currently on holiday in Bristol, so I'm auto-posting this post that I wrote last week. Over the last couple of weeks I've started to make a more 'finished' looking set of ship dashboards for FlickFleet. These dashboards serve two purposes - they remind ...
Crowdsourced Art Direction!
Crowdsourced Art Direction!
creationandplay.blogspot.com
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What's The Point?
When interviewed by The Cardboard Herald and W. Eric Martin back in January one of the first questions they both asked was why I'm doing what I'm doing. Why hand-craft games rather than submit them to publishers? Why fund it myself rather than go the Kickst...
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In honour of #WorldPoetryDay I wrote a short ditty that describes my 10 minute semi-cooperative drafting game, Zombology:

Zombies, zombies everywhere,
Everyone must do their share,
No vaccines, treatments or even hopes,
Let's call the men who stare at goats,
Healing crystals? herbal tea?
Or even homeopathy?
Let's do our best to save mankind,
Or doom them if I'm left behind.
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Sizing a Hand-Crafted Print Run
FlickFleet is coming along nicely so one of the many things I'm working on at the moment is pricing and sizing the print run. As with Zombology, I'm intending to do a small, limited edition run first where I make the boxes by hand and cut out the ship dashb...
http://creationandplay.blogspot.co.uk/2018/03/sized-hand-crafted-print-run.html
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A lesson in Doing it Right
I noticed in passing Jamey Stegmaier's 2017 Stonemaier Games Stakeholder Report on twitter this week. It's an incredible read. Especially when you compare it to his inspiration, the Steve Jackson Games equivalent . And my earlier admission of failure . What...
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