What is the magic of escapism?
I saw this piece and my imagination wanted desperately to push through the window panel, and to live totally, separately.
There's a texture of tragedy to it, like unrequited love. An emotional burst of possibility in dumb tension, an aching. An ahh, to leave this world and to walk along this balcony of grass and stone, to breathe in the deepness of the blue in the sea, to turn the corner. It's more than idealized, it flashes inversion (an aversion?) to this world, these elements of our world, rearranged, from the ground up, and never exactly real. Oh but how wonderful would it be to feel the silent sun highlight our outlines, to explore to the sound of seagulls, to meet the people of this village, to hear their stories. To find years passing and to find the place changing. To find myself changing with time in this place.
What triggers a response to escapsim?
Totally personal right. Or maybe, in a cynical sense, it's not. Just get some coherent color scheme going, enough weird architecture, and appeal to sense of season, sense of height, and you can induce escapism in some percentage of people. How depressing is that?
(We have a whole industry oriented around the question.)
If we were to list all the ways these kind of pictures appeal to wonder, we'd be left robustly unaffected by this kind of thing. Right?
(The illusion fades by the speed painting.)
But then when something outside that understanding hits, some whole thing else, something breathing that awful magic, we'd be absolutely bowled over in its taste.
(G+ is chock full of it.)
I was a kid when I was exposed to the whole worlds of videogames. Does this make me vulnerable to a genre of escapism? Everything we eat programs us.
I ran around the fields of Hyrule, and let me tell you, that place existed. It was real. Of course it was. I was enthralled. Turned into adult Link DAMN! Damn. Stayed up at night wondering how the world I grew to love would be forever changed, and I eagerly dove back in. It simulated an escapsim within the escape.
I have an adult brain now. I find myself disappointed so often with media. Like this picture I posted, yeah, I got a glimmer of magic, but I also can't shake (and wouldn't want to) the recognition of this as kitsch and lame. Too pretty. Drained of all pathos. Uninteresting. That sort of a thing. I know this sort of thing. I see now what it's trying to do.
Is it ruined for me?
I could replay Ocarina of Time, but I know I'd find it dated and find my blatant celebration of nostalgia weak and boring.
Is this a bad thing?
I wonder... To pivot, am I interested in virtual reality as merely a way to make this sort of thing fresh again? Is this what technology in media seeks to do? If we are presented with a novel, larger resolution, we then tend to dive deeper. A world tends to pop if generated by technologic progress.
But it's like a hit of drugs. It wears off. It doesn't work forever. We can't enter anymore, and have got to find another way.
The CGI of Mad Max: Fury Road diminished the real stunts for me. The sense of danger, deflated. Because I seen it before. Because IMAX 3D is lame -- I know
what VR is.
And... escapism requires the new, the new, the new, but it also requires an easiness about it. Can escapsim ever be challenging?
Is it essentially corruptive?
Art Cred: yatsudeTw [http://goo.gl/TqsPb