This post is about Kickstarter, but let's start off with the pneumonia.
Last year, I got walking pneumonia. It's a type of pneumonia that's all the fun of regular pneumonia, but without the fever. In some ways, that makes it far sneakier, because I wandered around thinking that I just had an awful cold. An awful cold that wouldn't go away. For weeks, then months. An awful cold that just kept getting worse and worse.
Then one day I woke up struggling to breathe. I felt like someone had stacked books on my chest. I forced air into my chest with every breath, and you could hear the rattling around of the battle going on inside my body.
I called my doctor and she said that I should go to the emergency room, but I told her that I didn't have health insurance. (I do now, so everyone can relax). She prescribed some meds and told me that if they didn't work Right Away, I had to go to the hospital.
I had been out of work for a month before I got on meds, then it was weeks to recover, and another full month before I was myself again. I didn't get all my lung capacity back for about three months.
The pnemonia came out of nowhere and hit me hard. I couldn't have planned for pneumonia. I didn't know it was coming. I've seen health delays trip up lots of creators working on projects. If they don't get sick, maybe they have to care for a sick person, or their basement floods. It's a common story you hear when Kickstarters delay.
I'm currently working on planning my own Kickstarter called In Their Own Worlds. I know, when I launch, I'm going to plan in a "health buffer" of at least two months. Maybe I won't have to use it, maybe I'll be super healthy and I'll be able to work on my project steadily.
But just in case, it will be there.http://jrblackwell.com/2011/12/04/itow/