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Julia V'Tar
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113 followers
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Evil usually doesn't look like evil.
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Our chocolate rations have been increased!
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Hey friends! I have a question for the hive mind, if you have the time.

I'm working on my Star Wars rules, just something I plunk away at for my own fun and relaxation. When it comes to NPCs I'm building the rules to support three categories: tough NPCs that can stand their own in a fight and are very powerful, middle-ground NPCs that are slightly less powerful than PCs of equal level, and low-powered NPCs that can be fought in large numbers to let the story feel like Star Wars.

Currently I call them Villains, Acolytes, and Minions. That works for evil NPCs, but I don't think it fits for monsters which should feel neutral, and it certainly doesn't work for allied hero NPCs. I'd like to rename each category so that it works for good, neutral, and evil. Maybe my brain is cooked in this heat, but I can't think of a damn thing.

I'd be grateful for some suggestions.

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Why is Chris Crocker the one speaking logically?

Because anybody who puts even five minutes of thought into this knows how simple it is.
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Warner Brothers showing the Simpsons team how it's done.
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I'm working on several new projects that I can sell, because for various reasons I need to drastically increase my income.

Among those projects is a really fun one: dragons! I'm writing a 5th Edition book that reintroduces all 13 age categories, and tweaks the dragons to make them more interesting (in my opinion). Plus lots of other things like dragon-related magic items, etc.

Well.

I just spent 80% of my day working on this project. I carefully plotted out my math for all 13 age categories for all 10 different types of dragon. I did this with painstaking precision, to be sure I wouldn't miss anything. Then I started on the first dragon; back. They live in swamps, breathe acid, swim very well, and are generally one of my favorites.

I worked my ASS off. And for anyone who hasn't done painstaking, detail-oriented office work: please understand this shit is physically taxing. Not in the way of manual labor, but when you're literally so absorbed in your calculations that you don't move your entire body for about six hours straight, it takes a toll because your body needs to move. Anyway.

The dragons are too powerful. I didn't account for the level of progression I'd built into my math, and the toughest dragon I built is literally more powerful than a god. This...this doesn't work. Especially since there are other dragon types that are even more powerful, which is going to get ridiculous.

I have to start over again. From scratch, to make sure the progression baked into my math is correct from the start.

I really love this stuff, and it's gonna be worth it in the end, but damn I'm mad at myself right now. At least I have an idea of what adjustments I need to make.

I should probably eat.
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This is my first attempt at creating a pretty region map, instead of my usual hand-drawn chaos.
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