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Ivan Vaghi
I like code, people, games and complex systems. I bootstrap companies and make them work together.
I like code, people, games and complex systems. I bootstrap companies and make them work together.

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Per chi è nel mondo dei quant / finance.. wow!

Sto cercando rubyisti con anche skill frontend javascript per una gig fulltime a Roma in zona Eur per 3m per iniziare, ma molto probabilmente a salire.

Scusate per la cattiva forma ed i pochi dettagli in questa fase: approfondisco anche io con il cliente e faccio sapere se ricevo qualche segno di interesse, pure solo un +1.

Best feeling ever: finding all my best rpg stuff after I thought I lost it doing a house move!

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I love my agency ❤️ 
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Cosa usereste per strutturare dei processi di data transformation, simili a quelli degli ETL per intenderci, ma senza usare quei mostri?

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Libreria Python orientata alla costruzione di app multi touch. Guardate la gallery.

how I use g+ : the Tier system

I never ever read the default g+ stream, and I organise people in tier1,2,3 circles. By default I read people in tier 1 and I switch to further tiers if I want to read more.

Whenever some content bothers me (usually pedants, aggressive people, music videos, too many memes, a game I don't care about) I move the author down one tier, making it less present in my life. If the author pops up again (me reading lower tiers, reposts) and I like the content, I move the author back to a higher tier.

It works pretty well and there is no judgement beyond "I want to read more/less of this" in my limited time.

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So over the weekend, everything about Risus finally clicked.

I'd run it once before, but like many, I was always bothered that the side with even just one cliche point higher had such an advantage, and that the death spiral further handicapped the underdog. I've read many alternate dice methods over the years in search of the perfect fix.

No more. I get it.

The magic of Risus is as follows: If the underdog won, you almost certainly have a cool story to tell. Which is exactly how good fiction works.

It's amazing how many "even up the odds" tools Risus delivers in its short page count.

- Hide/hinder/steal someone's tools of the trade to halve their high cliche.
- Get one big hit with a high inappropriate cliche before switching to traditional combat. (And a cliche can be inappropriate without being wacky in more serious campaigns.)
- Overcome your mighty foe with the team up rules, and make sure someone volunteers for damage if you fail your first volley. Get that vengeance bonus!
- Pump (or double pump) a cliche for a big first attack, then pivot to another cliche for future attacks.
- Engage in a pre-fight caper to weaken your opponent. That super speedy villain isn't so fast after you slipped tranquilizers in his Cocoa Puffs this morning.

All of these (or any combination of them) make your PCs tell a better, more exciting story than, "Well, we didn't have the math to beat him, but we got some lucky rolls and came out on top."

And if you lose anyway? The GM's under no obligation to kill your character, regardless of genre. It's a chance for you to get beaten down, lose something dear to you, and come back for revenge. Who is Bruce Wayne in a world where Thomas Wayne disarms the shooter and hands him to the police anyway?

So thank you, Risus. Now I can't wait to run you again.

+Paolo Greco how do you use those old adventure modules with mageblade? Do you have some recipes for translation, prep it or wing it?
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