"Planning generally is slower but gives better results; movement is generally faster but can get stuck. If the (game) world is changing often, planning ahead is less valuable. I recommend using both: pathfinding for big picture, slow changing obstacles and long paths; and movement for local area, fast changing, and short paths."
That's sound advice for just about everything in life.
Wonder how they came to the conclusion that consumers convincing threshold lies at 1/3 capacity loss.
Me personally, I already think battery life is miserable as it is.
, did you see this?
I don't think minifying "optimizes" gzip compression, but it's definitely true that minifying and then gzipping is better than just gzipping. I have seen data supporting that.
- Developer Advocate, 2012 - present
- Engineering Manager, Google Analytics, 2011 - 2012
- PostRank Inc.CTO / Founder, 2007 - 2011
- University of WaterlooComputer Science, 2002 - 2007
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