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Iannis Zannos
Works at Ionian University
Attended Athens College
Lives in Corfu, Greece
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The name of the person who uses the ChucK operator => in a SuperCollider library is James Harkins, and the library is chuckLib: http://www.dewdrop-world.net/sc3/tutorials/index.php?id=6

Naturally, => is used there in a different way than in tiny-sc. So I occasionally issue a version of tiny-sc with =>> as an alternative to => to avoid conflicts. But actually, there are several libraries in SC that overlap in functionality.  This is a case where the objective would be to try and borrow features from each library by re-implementing, rather than by merging the libraries themselves.  
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Looking forward to this chat with Sacha Chua, of Emacs Planner and Org-mode fame.  Will be demo-ing how to interact with SuperCollider, adding some ChucK-Audicle-like features, straight from Emacs-Org-mode. 
 
Emacs! Music! Iannis Zannos shares how Emacs can be used for all sorts of awesomeness. Check this event page for details, live stream, and Q&A. =)

For previous Emacs Chats, check out http://sachachua.com/blog/emacs-chat/
Emacs Chat: Iannis Zannos - Emacs and SuperCollider
Mon, April 7, 2014, 10:00 AM
This event will be online - check the event page for details

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Iannis Zannos originally shared:
 
The birth of an incredibly fertile collaboration in philosophy
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This is a very interesting chat.  Can we have more info about the participants in this bar (cool setting by the way).  It's Alex McLean and who else - from Access Space?
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The pub chat was between me and Jake Harries from Access Space, later joined by James Wallbank, also from access space.
the live stream is now visible here: http://digithon.lurk.org
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PPS: In the demo, the GUI is not showing at all, because screen sharing is set to show only the Emacs window.  I failed to realize this while demoing, even though Sacha was trying to point out to it. 
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Wrap is for visual-line mode. It auto-wraps lines in the display to fit the window's width, but the wrap is soft, so the actual text retains paragraphs as single lines without returns. 

I do not know what MRev stands for! ...
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ArtSciLab researchers Roger Malina and Andrew Blanton will be presenting their work at the inaugaural LASER in Austin Texas on March 4- The LASER series is being organised by JD Talasek, the Cultural Director of the US National Academy of Science.   Malina and Blanton will present in particular the ArtSciLab work in collaboration with…
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[empyre] 01101000 01100101 01101100 01101100 00101110 00110000



[Gmail]/Mail Lists/empyrex















Rosa Menkman rosa_menkman@hotmail.com via lists.cofa.unsw.edu.au 
12/6/11






to soft_skinned_s.






Dear Julian, (and everybody else)

You describe glitch art as glitch (when I read your argument you give no room for glitch art cultures besides gl1tch). This implies that there also is a gl0tch - if I understand you correct, you locate these gl0tches as unanticipated ruptures within a logical structure of technological flows (and definitely outside a realm of aesthetic artifacts). This brings, as far as I can see right now, three problems to the table:

First of all, I take issue with dividing any kind of glitch fields or categories into binaries, may it concern technological, semiotical, political, aesthetically or fetishistically defined glitches. Yes, certain forms of glitch within all these fields can or will become stereotypes or even archetypes, but the issue of glitch is way more complex. The creation of a binary opposition within glitch art seems not only too simple, but also in conflict with a genre that so often scrutinizes and aims to violate binary oppositions. The glitch genre is primarily about breaking categories open, uncovering what is in-between and beyond. The ‘glitch’ in ‘glitch art’ does not only depend on technology, but also involves ideologies and visual structures (aesthetics) including the artist’s individual perspective, and the context of viewing. (From The Glitch Moment(um), Rosa Menkman p. 35/36.)


Secondly; I read the "1" in gl1tch as a reference to the impressor(the object)=1 vs. impression (the icon)=0 dichotomy, following the text Curt Cloninger mentioned and that is based on Umberto Ecos writings:

Eco describes a phase of gradual comprehension prior to the point of "naming."  By the time we say, "I saw a dog," we've already gone through several levels of recognition, categorization, and abstraction.  But before any of this naming happens, there is an object that exists which has somehow attracted our attention to the exclusion of all the other existing objects that could have attracted our attention.  Eco describes this object as an impressor, a cast-maker.  We are the "impresee"s, the clay into which the "impressor" object presses.  The impression, the cast or mold that results from this encounter, is the icon.  It is what we consider the object to be.  It is not the object (cf: Magrite's "This is not a pipe" painting).  This icon is an impression of the object, created by the object, and thus defined by the absence of the object.  In binary terms, the object is 1, and the icon is 0.  Presence and absence. (From lurkin' in the murk:, a unified theory of congnisance, Curt Cloninger)

gl0tch would then refer to the a-verbal, non-semiotic, pre-cognisant arena, the glitch existing before recognition, categorization, and abstraction. However, you refer to glitch (as opposition to gl1tch and thus if I understand correctly, a gl0tch?) as an unanticipated rupture within a logical structure; which actually is ad odds with gl0tch which exists before semiotic understanding. 

In any case, there are a couple of variables that need to be considered; the technology and its logics or set of rules, but also the perceiving person, the person that uses his senses and cognition (also led by knowledge) to call it the (gl)0(tch) a gl1tch. So do gl0tches exist? [Do gl1tchers dream of gl0tch art?]
Maybe there is a continuum to be made between gl0tch-glitch-gl1tch and so forth, one that is probably close to a continuum of:

* Before the understanding of glitch (the broken, void of meaning); the gl0tch
* an in-between phase of glitch: the tipping point or procedural moment(um) of when a break can be named a "glitch". 
This concept of moment(um) is twofold: first of all there is the moment, which is experienced as the uncanny, threatening loss of control, throwing the spectator into the void (of meaning). This moment then itself becomes a catalyst, with a certain momentum. Noise turns to glitch when it passes a momentary tipping point, at which it could tip away into a failure (that which we wish to ignore or did not see - here Julians "forrest-through-the-trees" argument applies), or instead force new knowledge about the glitch’s techné, and actual and presumed media flows, onto the viewer.
* The gl1tch: the glitchy-gl0tch is debugged and can also be understood with other terms. This is also where a plug-and-play glitch culture exists, the culture of gl1tch. 

Just to be clear: I believe that there are more layers in-between these three layers, that all feedback and resonate each other.  This is one more reason why I don't prefer to call one a gl1tch and another a gl0tch; its more complex than this!

Now about glitch art: I see glitch art existing in relation to all three (fluid) stasis of this interrelated glitch stratification (here I agree with jonCates who said that earlier). Glitch as form that Cloninger would describe as: a possibility for "lurking in the state of murk"; (murk referencing everything before cognition has mulled it over it and made sense out of it) an opening into the pre-cognisant arena of glitch, that will evaporate the moment you understand it as glitch. 
This is also why I agree with Caleb that glitch here can be used as a medium, but also as a techne (for political me/assage, as an aesthetic, or its semiotics to inject affect). 


Thirdly: I take issue with your connection of glitch art to Baudrillards principle of nullification; or how glitch art always tries to become gl0tch - being void and empty - but will never will reach this state of pre-cognisance and therefor is stuck into a state of aesthetic banality (to be very raw). 
I don't believe that gl1tch is the only form of glitch art. There are (subtle) differences, for instance: glitch art does not need to be void, but instead uses the technique of the void. Following unexpected flows, it confuses the spectator bringing him into a momentary void of meaning, creating a space for the active creation of awareness of expected flows, logics and politics. 
If we subscribe to the gl0tch-glitch-gl1tch paradigm, gl1tch would come most close to a nullification principle, but this seems serendipitously very confusing or paradoxal and I am not sure to love it or to hate it, or both at the same time. 

Warmly,
Rosa
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Iannis Zannos

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Work
Occupation
Assistant Professor in Interactive Media Arts. Sound Artist and Composer
Skills
Music, Programming, Sound Art, Musicology
Employment
  • Ionian University
    Associate Professor, 2004 - present
Places
Map of the places this user has livedMap of the places this user has livedMap of the places this user has lived
Currently
Corfu, Greece
Previously
Athens, Greece - London, UK - Hamburg, Germany - Tokyo, Japan - Berlin, Germany - Santa Barbara, USA
Education
  • Athens College
    High School, 1970 - 1977
    Music Prize
  • City University, London
    Music, 1978 - 1981
    Theory Thesis Paper: Iannis Christou and the Greek Avant-Garde. Composition Portofolio: Miniatures for Chamber Ensemble, Computer-Generated piece for 18 instruments.
  • University of Hamburg
    Musicology, 1983 - 1989
    MA (1985): A Theoretical Musical Treatise in Codex 899 of Athens National Library PhD (1989): Ichos and Makam: Comparative Study of the Modal Systems of Greek Orthodox Chant and Turkish Art Music.
  • University of Tokyo
    Information Engineering, 1990 - 1993
    Dr. Eng. in Information Engineering: A Minimal Musical Programming Language using Agents and Concurrency.
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Male
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