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Ian McLean
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The Maledict’s new album Dread is a great surprise for fans of death and black metal. There is a quite …
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Ian McLean

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You can get a good, heavy sound out of a Metal Zone if you're willing to spend some time tone hunting - give it plenty of mid, a bit less treble, and find that sweet spot for your mids freq (and then tape it the fuck down because moving it by a mil will ruin it). And most importantly, ease off on the bass and distortion unless you want nothing but ear-shredding fuzz that sounds like nothing but white noise on stage.

The Metal Zone is not a great pedal, but I think it cops a worse rap than it deserves just because people plug in with it, go CLEAN CHANNEL MAX LOW MAX HIGH MAX DIST MAX LEVEL SCOOP MIDS and then wonder why they sound like shit.

Ian McLean

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1:50 dat obvious Auto-Tune artefact

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Have a read of the John Romero interview from Quake Expo 2006 (the page is gone now, but you can still find it on the internet archive). From what he says, Trent's soundtrack (and sound effects) was pretty much the last thing that made it into the game - the fact that the test demo has placeholder sound effects seems to corroborate this, so if anything I'd say Trent was influenced by what he saw in the game, not the other way around.

I've seen in a few interviews from id that Quake generally wasn't a fun game for them to make - according to Romero (in his interview with Matt Barton), American McGee disappeared when crunch time came. Tonnes of time was spent being creatively frustrated while waiting for John Carmack to get the engine into a usable state and with a deadline/the public opinion looming the whole time.

If anything, I think a lot of the texture and tone of the game seems to come from the idea that well, everyone making the game was miserable and tensions were about to snap (and they indeed did once the game actually dropped, resulting in Romero's departure). It's actually my favourite id game from an emotional standpoint - in my interpretation, all the frustration and misery of its developers was being channelled into the game's creation and it seeps through every aspect of the visuals and gameplay.

It's so refreshing to see a video on Quake that isn't preoccupied with the whole multiplayer/Quakeworld side of things for a change and actually explores the artistic and tonal component of the game, since that's what still resonates with me 18 years after the fact. Happy new year!
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Ian McLean

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hahahaha
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I'm guessing someone's already mentioned this, but that Nevermore cover you list at 2:19 is actually by Hugh Syme, just super saiyan.

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http://thecoreofbrutality.blogspot.com.au/2013/12/the-maledict-interview-and-bio.html

In which I wax philosophical about metal, songwriting, piracy and self-indulgent angst.
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awesome
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The current version of the Firefox installer is really very handsome.
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Have him in circles
123 people
Nadine Ecker's profile photo
Jim Condos's profile photo
Apostolos Grigoropoulos's profile photo
Andy Mort's profile photo
All Guitar Lessons For All's profile photo
Alastair McLean's profile photo
Mewfii Nathan's profile photo
Cadaver Mutilator's profile photo
Dolorosakil's profile photo
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Office Monkey
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My name is Ian and I am bad at writing autobiographies.
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I've been around the world a couple of times or maybe more; I've seen the sights, I've had delights on every foreign shore
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