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Ian McLean
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Ian McLean

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http://thecoreofbrutality.blogspot.com.au/2013/12/the-maledict-interview-and-bio.html

In which I wax philosophical about metal, songwriting, piracy and self-indulgent angst.
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Ian McLean

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The current version of the Firefox installer is really very handsome.
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Finally broke 5km in tonight's run. Started back in July as total couch potato. Feels good man. Onwards to 10~!
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October 31's starting to look like a good day!
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No idea about the level, probably says in the video.
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Next Google product will not just run Android OS but rather be an actual Android, coming with two cameras (Google Glass built in), battery life of four years
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I'm guessing they'll be integrating Google Smell in this too?
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Have him in circles
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Ian McLean

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Have a read of the John Romero interview from Quake Expo 2006 (the page is gone now, but you can still find it on the internet archive). From what he says, Trent's soundtrack (and sound effects) was pretty much the last thing that made it into the game - the fact that the test demo has placeholder sound effects seems to corroborate this, so if anything I'd say Trent was influenced by what he saw in the game, not the other way around.

I've seen in a few interviews from id that Quake generally wasn't a fun game for them to make - according to Romero (in his interview with Matt Barton), American McGee disappeared when crunch time came. Tonnes of time was spent being creatively frustrated while waiting for John Carmack to get the engine into a usable state and with a deadline/the public opinion looming the whole time.

If anything, I think a lot of the texture and tone of the game seems to come from the idea that well, everyone making the game was miserable and tensions were about to snap (and they indeed did once the game actually dropped, resulting in Romero's departure). It's actually my favourite id game from an emotional standpoint - in my interpretation, all the frustration and misery of its developers was being channelled into the game's creation and it seeps through every aspect of the visuals and gameplay.

It's so refreshing to see a video on Quake that isn't preoccupied with the whole multiplayer/Quakeworld side of things for a change and actually explores the artistic and tonal component of the game, since that's what still resonates with me 18 years after the fact. Happy new year!
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Ian McLean

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Anyone else finding James LaBrie's new album much, much, much better than the new Dream Theater?
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I actually find the new DT to be much better than the last bunch of albums they've put out (the last one I really liked was probably Systematic Chaos) but yeah, while it's better, they're still sticking with the same old formula, and I don't think Portnoy would make a whole lot of difference to that at this point.

The last two James LaBrie albums feel way more vital and inspired - a bit core-ish for my tastes at times, but I can't deny that having given Impermanent Resonance three or four straight spins today I'm discovering more that I like about it every time. I love Peter Wildoer's drumming and vocals.
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Last Wednesday was fun! Playing with The Maledict in support of Japan's PALM and Gold Coast's A Secret Death.
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Have him in circles
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Office Monkey
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My name is Ian and I am bad at writing autobiographies.
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I've been around the world a couple of times or maybe more; I've seen the sights, I've had delights on every foreign shore
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More like a club these days than a bar. Good enough for people with that kind of taste, but Mildura has no laid-back watering holes anymore. This was the last one.
Public - 6 months ago
reviewed 6 months ago
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