Shared publicly  - 
 
So you wanna be a gamer tester? http://bit.ly/H4iTFl
79
20
Mahesh Dubey's profile photoBrandonm 2016's profile photoRohit Verma's profile photoLamberto Mallari's profile photo
36 comments
 
Lack of respect is beyond belief. It's worse than in any industry I've ever heard of. Some people wouldn't even acknowledge by greetings with a response. You'd think a bunch of young gamers would all get a long.
 
So it's basically the same thing as working at Gamestop. If you want to work in the industry with no particular education in the field, this is what happens.
 
It is kind of true but it's also a very good way to put your foot in the door and get a designer job for example.
 
You think theyll form a union? Hah
 
And then on top of it all, you have all your friends saying, "Oh, wow! You get to play games all day?! You're soooo lucky!"
 
Yet it's so easy to find people who want to do the job...

<- Ex VU Games QA/IT. :)
 
Being a designer at times is no different. Rockstar San Diego for example keeps their employees on 12/hr a day "crunch mode" practically year round. Some of us may remember a few years ago the petition made by the wives of these employees.
fill d.
 
Really?!?! In these economic times just be thankful you have a job! I know tons of people who would enjoy taking a little shit to have a job yet alone one where you get to sit on your ass and test a game! Stop being so selfish ppl
 
+Phillip Dudley someone should be lucky to not get paid for overtime? Or have horrible hours that require you to stare a computer screen while facing health issues like.sleep deprivation? I work a full time job and probably get treated better than any of the testers out there. And those tons of people that you "know" probably need to rethink their lives and how much they are willing to give up.
fill d.
 
If you work a salary job you don't get paid overtime anyway right? There are tons of people that need work! I'm just saying if you are lucky to have a job be thankful your not homeless living on the street! I worked for GameStop as an area manager for 6 years! Making millions of dollars for a company every month! Did I ever get paid overtime no! Its big company's way of doing business and until workers rights are equal in every position no matter if your CEO or the janitor nothing will change!
 
+Philip Dudley Times have always been tough for workers and there's never been enough work for everyone and that kind of mentality has kept whole societies in slavery. Though I do understand your perspective and have felt the same int he past.
fill d.
 
Thanks John not saying I'm right or wrong its just way big company's work! I was salary at 48 hours a week working 60! I know all about sleep deprivation and all that! Just think about people in third world countries who work ten times harder everyday for a few dollars a day!
 
We don't live in a 3rd world country but with the attitude that people are getting these days we might as well wonder if we are going to be with the way American corporations treat their workers.
fill d.
 
Mike I completely agree with what your saying! Everyone has a choice and if you don't like what your doing you can change that!
 
There's also the flip side with countries like Finland or take Funcom in Norway for example. I knew for a time someone that worked in PR and they actually leave everyday at 5pm no matter what which she though very strange compared to US/Japan gaming companies.
fill d.
 
That's way cool!
 
That's why you have to work as a game capturer at an advertising agency that makes game trailers. :)
 
I've been saying for a while now that it won't be long until QA testers become the same as film industry runners: unpaid workers who will take unlimited amounts of abuse for a chance to make it in the industry. It's a shame but likely to be true as the industry gets bigger and becomes more and mores aspirational for young people to get into. My one piece of advice would be to not get stuck being a tester in the same place for very long: if you can't move up or sideways within a year or two, it's time to move on unless the working conditions are awesome.
 
It's basic economics of supply and demand applied to business. you have millions of people who would gladly throw themselves into the position thinking it's so cool even for little pay. So if people are lining up so eagerly, what motivation is there to pay more. Especially now that people are "just glad to have a job".

I also believe you shouldn't make your hobby into your job. Something like this happens:
Friend: hey I bet it's pretty sweet playing games all day for a living.
You: Yeah it's alright, gets kinda old after a while though.
Friend: So, you wanna go play some Call of Duty?
You: F.CK YOUUUUUUUUUUUUU
 
bbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbb
 
If you love video games so much that you want a job in the game field, then aspire to take part in creating them, not testing them. You'll get a much better job out of it.
 
+Wesley Sanders Why then are there so many disappointing games that make it on to the shelves. Games that make you say: " Didn't they test these games before selling them?"
 
+Abubakr Galant I'm not sure what you're asking. Game testing is a menial job with no respect, low pay, and a high work load. Why would anyone be surprised if they performed their job poorly? No one is going to pour their heart and soul into a mind-numbing job like that, so developers hire testers en masse in hopes of getting as many bugs out as they can. Clearly that doesn't always work.
 
The bottom line is still that game testing is a poor job, and if you have the educational background to do something better, then you should do it. If you lack the skills to be useful to society in some other way, then you are stuck doing this sort of work. So if you hate being treated like this, rant and rave all you want - the real solution is to improve yourself and develop skills that will get you a better job.
Translate
 
+Abubakr Galant A lot of game companies, especially in the current economic situation, go over "acceptable losses". They may have people test the game out, but figure the bug is small enough that it won't effect many people, or that the game is close to production and the cost would be to much to bother fixing. Small game companies are worse about this because they don't have the funding to go through strenuous debugging, especially now that we can just ship slop out and patch it later after initial money from launch comes in. Even big game companies aren't exempt and Skyrim is a great recent example of what I'm talking about here.
 
+Wesley Sanders I think you got the basic concept of what I was asking but I think +Dennis Elmore answered it better. The purpose of testing is to determine whether games are fit for consumption. If a company cannot get rid of the bugs due to finances or are too lazy to care they are better off scrapping the game instead of losing money due to poor reviews.

PS: I know some good games by "low budget" developers with only 1 or 2 animators that took longer to release because they have gone through 3 or 4 phases of beta testing.
Add a comment...