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- Why then are there so many disappointing games that make it on to the shelves. Games that make you say: " Didn't they test these games before selling them?"Mar 29, 2012
- I'm not sure what you're asking. Game testing is a menial job with no respect, low pay, and a high work load. Why would anyone be surprised if they performed their job poorly? No one is going to pour their heart and soul into a mind-numbing job like that, so developers hire testers en masse in hopes of getting as many bugs out as they can. Clearly that doesn't always work.Mar 29, 2012
- The bottom line is still that game testing is a poor job, and if you have the educational background to do something better, then you should do it. If you lack the skills to be useful to society in some other way, then you are stuck doing this sort of work. So if you hate being treated like this, rant and rave all you want - the real solution is to improve yourself and develop skills that will get you a better job.Mar 30, 2012
- Mar 30, 2012
- A lot of game companies, especially in the current economic situation, go over "acceptable losses". They may have people test the game out, but figure the bug is small enough that it won't effect many people, or that the game is close to production and the cost would be to much to bother fixing. Small game companies are worse about this because they don't have the funding to go through strenuous debugging, especially now that we can just ship slop out and patch it later after initial money from launch comes in. Even big game companies aren't exempt and Skyrim is a great recent example of what I'm talking about here.Mar 30, 2012
- I think you got the basic concept of what I was asking but I think answered it better. The purpose of testing is to determine whether games are fit for consumption. If a company cannot get rid of the bugs due to finances or are too lazy to care they are better off scrapping the game instead of losing money due to poor reviews.
PS: I know some good games by "low budget" developers with only 1 or 2 animators that took longer to release because they have gone through 3 or 4 phases of beta testing.Mar 30, 2012
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