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Hussain Ahmadi
Works at Openinside CO W.L.L.
Attended University of Bahrain
Lives in Bahrain
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Hussain Ahmadi

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Google never fails to deliver on I/O easter eggs.
  As the newly-announced start date for Google I/O 2015 approaches, we're sure to see plenty of easter eggs and hidden messages around Google's web pr... by Liam Spradlin in Google, Off-Topic
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Hussain Ahmadi

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Today I released a new Android open source library called 'material-drawer'. 
It is a custom drawer implementation for Material design apps. And it even supports transparent status bars. 
Check it out now at GitHub: https://github.com/HeinrichReimer/material-drawer
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Latest XDA News! Bump! Workaround for the LG G3 Locked Bootloader – XDA TV http://ow.ly/2R338c
Today we are going to show you how to unlocked the bootloader and install a custom recovery on your LG G3! Check out this video!
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Want prevent RSI (Repetitive strain injury ) & other computer related stress on a Linux? Try:

Workrave gui app http://www.cyberciti.biz/tips/repetitive-strain-injury-prevention-software.html

pokoy cli app https://github.com/ttygde/pokoy  

#linux   #terminal  
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That Huang sure has a swanky signature. 
If you're wondering what NVIDIA has been working on for the last few months, you'll only have to wait a few more weeks to find out. The gaming and graphics... by Michael Crider in News, NVIDIA
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I think that every game designer should design a board or card game. Even if you're interested in other games -- tabletop RPGs, video games, whatever.

Board games are almost pure mechanics. The flavor of the game helps players remember the mechanics, but the flavor rarely helps you win. Contrast this with RPGs, where the world and story are the reason you're there, the mechanics helping you to tell the story.

Moreover, players usually don't want to glance at a board game's rules every 5 minutes. This leads to interesting challenges for the designer. Your rules must not only be clear, they must be memorable. They must fit together in a way that the human mind easily recalls.

For complex board/card games, this further implies the use of a framework. If you can slot your rules into a larger framework, the mind can remember more rules.

For example, The Resistance uses the same rules for each mission, but those rules are modified based on the number of players. The mind can compartmentalize each of those aspects of the rules.

You also have to present all your rules to the players. In a video game, the rules are usually hidden within the code. Many RPGs, particularly traditional ones like D&D, are broken up into sub-systems that can be ignored until encountered in play. While D&D 3E contains grappling rules, you can safely ignore them until you want to grab someone (or someone grabs you).

But in a board game, every rule can contribute to your victory or defeat. Your players know this. You learn to write clearly.

Which is a useful skill no matter the context.

#7daycontentchallenge #gamedesign

(Image credit: https://www.flickr.com/photos/derekgavey/4166668969 )
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Today's indie app of the day is Oops! AppLock
It locks down apps using you volume keys and that includes the app itself.

By +Joseph Hindy 
Today's indie app of the day is Oops AppLock. This app uses a ridiculous amount of smoke and mirrors to keep your apps safe from potential prying eyes.
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Things we learned from search this week:
1. Jaden and Willow Smith know what the opposite of an apple is.
2. Barbie doesn’t have to wear a size zero anymore. 
3. Podcasts are still cool. 
Read more here: http://goo.gl/vdFZLW
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A Technology Timeline of Sony PlayStation.

Which one do you like?
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Work
Occupation
Business Analyst
Employment
  • Openinside CO W.L.L.
    Business Analyst, 2014 - present
  • Tatweer
    Trainee, 2011 - 2011
  • Keypoint
    Intern, 2013 - 2013
    IT
  • SAP
    Trainee, 2013 - 2013
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Bahrain
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