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Introducing Amnesia Fortnight!  For one week, help Double Fine decide between 23 different game pitches -- your votes determine which 4 they will make into real working prototypes!

After voting ends, Double Fine will spend 2 weeks developing these 4 games into prototypes that you’ll get to play when they’re done!  And the whole development process will be live streamed for your enjoyment!  Head on over to the site and contribute to vote right now!
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The news is just starting to get out - this is just announced and happening now!
Wind'ohs only, what a bummer
still an awesome idea ;-)
Oh, more windows games...go f..., ah never mind..Im dissapointed.
"Silent But Deadly is a smell based stealth game in which you have to escape an office building after you've pooped your pants" << I got some looks when I LOLed at my desk.
How about that linux version of Vessel?
Windows is the largest market so why are you people so upset about a company making a commercial product for the largest market? On top of that, it's pay what you want!
+Saleh Jamal: Because the Humble Bundle has traditionally required that all three major platforms are supported.  Because a game that only supports Windows literally isn't worth money, these days.  Because of a thousand other reasons.
+Samuel Nelson Well, yes. Just as +Thomas Worofsky said. It's Double Fine games only and you are supporting future development. They are only being hosted under HB's platform for the PWYW feature from the looks of it.
Do people not understand that these are only going to be prototypes? Done in 2 weeks? And you expect it to run on everything?
Because windows is going downhill faster and faster, and Linux is the desktop gaming platform of the future at this point. There are rapid development toolkits that give multiplatform support with almost no extra effort (and probably speed up development times overall); why aren't they using one of those?
Please be patient, people... It's only available for Windows right now, because it's the platform they use to develop their prototypes. After all they barely have a few days, so their priority is probably not to make them compatible with other platforms yet... Once the prototypes will be done, I'm pretty sure Linux and Mac users won't be forgotten! ;)
+Kevin Lewis: First off, this is hosted by the Humble Bundle.  It wouldn't matter if this was just Double Fine hosting it on their servers, but if it's hosted by Humble Bundle, it should be multi-platform.

Second, much of the base system has to be built in order for even a prototype to be made.  If the base system is Windows-only, then the best that the rest of us can hope for is a port.  Developing for multiple systems from the ground up encourages high code quality.  Developing for one system and then porting to another virtually guarantees that the systems that have the game ported to them are going to eat massive bugs, delayed releases, reduced feature sets, and generally shoddy craftsmanship.
No Linux, no love. :) Sorry guys. Don't feel like funding a game for Windows users. They are spoiled for choice already.
+Samuel Nelson Don't expect a full game done in 2 weeks, it's just going to be prototypes... There will be bugs, no matter which platform it will be developed on. Developing on Linux won't make the code better either... I'd rather see them focused on Windows for 2 weeks, to provide good prototypes, rather than trying to make it for all platforms and none of them being worth paying for! I'm pretty sure if the HIB promotes this event, Mac and Linux users won't be left behind. You just have to understand it's much easier for THEM to develop on the platform THEY know best, to provide quality content to the majority of US.
+Axel Marnier: You are entirely missing the point.  They have to build the base system that the game will make use of in order to build even a simple proof of concept.  In fact, chances are that it's already built, for the most part.

The proof of concept builds are going to be very simple.  If the base system supports multiple platforms, then making the proof of concept builds support multiple systems is a no-brainer (my bet is that very little coding will be done, and it will be mostly animations, models, and some character interaction).  If the base system doesn't support multiple platforms, then it was developed poorly and the ports will probably suck, meaning Windows is the only system that will have a decent copy.

Maybe I'm wrong and they'll scrap all of the work that they've done to make the prototypes before they start on the full game.  That sounds idiotic to me (I don't scrap code), but then again, I've had a lot of illusions shattered about the skills of the average programmer in the past year or two.
No linux, no money from me. I really like that humble bundle has made an effort in supporting gaming on linux, it's hard and they don't make it every time but they are among the growing number that try.

+Saleh Jamal Many developers think that Windows has a bleak future for gaming:
Wow, further proving how cool both Double Fine and Humble Bundle guys are. A shame none of the games I want to play have any chance of being made, but some of them could be fun anyway.

Seems to be struggling processing my payment at the moment. I'll try again tomorrow.
+Justin Cardoza Nothing solid and mostly speculations. Windows still has around 95% market share and that's not gonna vanish any time soon. Just because the very recently launched version didn't pick up momentum yet doesn't mean anything (oh and the world is more than the US, for the first article).

As for Valve's complaining, well of course! They are threatened by the new app store which is a direct competitor for them. You can still download steam just not from the metro-only app store.
+Saleh Jamal: You can't claim percentages.  Market share is based on sales, and linux isn't sold.  And it still doesn't change the fact that I don't know a single person with a worthwhile opinion who likes Windows.  Most of the Windows users I know use it for games, and that's all.  The vast majority would switch in a heartbeat if linux was a viable gaming platform.
Despite not using Windoze, I bought it because Double Fine is awesome, and needs more of my money
+Samuel Nelson So you are saying that Windows doesn't dominate the PC world? Regardless of percentage?

No offense but your personal experience with the very limited number of people you know doesn't mean anything on the grand scale of users. I could counter your argument and say that ALL the people I know use Windows with a very small number using Mac (fact). That still doesn't mean anything!
Well said, +Samuel Nelson.

+Saleh Jamal: of course, it's early, and anything could happen. That's not to say that 95% of computer users are likely to overlook the rampant flaws in Windows 8. Almost all of Microsoft's current market share is in XP and 7 users, most of whom don't seem all that eager to upgrade to 8. In case you missed it, that poll was indeed worldwide. Only about a third of the respondents were from the U.S.

Yes, Valve has a large stake in this. I'm not saying they're selflessly defending the rights of gamers everywhere, but there is a larger issue beyond their suddenly having a little competition (assuming the Windows app store ever gets near as many games as Steam has now). Another walled garden is bad for everyone's freedom, because it means Microsoft can have the last word on any Metro software that they sell. They've been moving their whole ecosystem in that direction lately. We may still be allowed to run old-style software from 3rd party sources for now, but how long do you really think that will last? It isn't just about profits and competition, it's about who really controls your computer.
+Saleh Jamal: It certainly does mean something, about you and the people you know. [edit]Didn't mean for that to sound as offensive as it did - it means you and the people you know haven't tried anything else, and probably aren't really in a place to comprehend how much your statements are simply wrong.[/edit]
+Samuel Nelson  Well, "not as offensive as it did" but still offensive, I must say. But don't you love generalization and out of the blue judgments? guess what? I used to run a dual boot box with Ubuntu and Windows! Heck, I even have virtual machines of Win 8, Ubuntu, and for a short while a Mac as well just to try it.

I know some of the people who you judged who tried Linux but didn't like it or didn't find what they needed on it. You know, PC is more than just gaming but I digress and I rest my case.

I was just trying to justify why I think a commercial company would want to make a product for a dominating platform and instead I get judged (and the people I know) for that. Well. Welcome to the Interwebz, I guess.
I've run debian since potato, currently use kubuntu on my laptop and stand up for RMS every chance that I get but rarely game on anything other than my win 7 desktop. I fully understand their targeting Windows for their prototype builds. 
+Saleh Jamal: Yes, still offensive, because your posts deserved it - citing bloated, useless "facts" that have no method of being proven true is pointless.  It's like if I told you that I have an all-knowing frog next to me that croaked something about 95% of all matter being made of fairy dust.

And yes, I'm sure you've dual booted Windows and ubuntu.  In my world, that is not trying anything - that's taking a quick glance at a version of the operating system that is designed to behave as much like Windows as possible, to attract users who just don't want to pay the cost of a copy of Windows.  I used about five different versions of linux while dual booting with Windows before deciding to give linux a fair chance.  So I wiped my drive, installed gentoo (no dual boot), and after three months everything made sense.  So I put Windows back on the drive, and it gathered dust, because I no longer had any use for it.

+Anson Gardner: I'm really not saying DoubleFine is doing wrong by targeting Windows primarily.  The fact that they are is fine (annoying that companies are still stupid enough to think that this saves time, but still, their choice), but it means that if they release on other platforms (and the assumption, since they're being represented on the humble bundle website, is that they will release the final product on all platforms), all other platforms will be a half-assed port.

Fine, no big deal - as I said, DoubleFine can make whatever dumb decisions it wants - but I'm disappointed that Humble Bundle would support or encourage that type of development.  It encourages sloppy code and worthless versions of their product on non-Windows systems.

Then again, Humble Bundle has allowed games to be sold that are bundled with Wine as their only means of running on linux, as well as several that still have some pretty nasty outstanding bugs on the linux version ... so I guess I really shouldn't be all that surprised.
sorry, I only support multiplatform. Seriously what the fuck is going on  with you? Hopefully that decision is just temporary while these games are prototypes
I don't have a problem with Windows only for prototypes. Double Fine has always favoured the Windows/ Xbox market, and if you're making a game in 2 weeks, you need to use whatever you're most comfortable with. I just hope they remember the Humble Bundle when they turn some of these into full games. Cross platform at launch would be nice, maybe even through another bundle. Just please, no year-long Xbox exclusivity like Costume Quest and Stacking.
If you have to install packages just to be able to start a game, it doesn't mean the game is poorly coded, in my opinion... It just means your OS is not user-friendly. I'm completely sterile to this "Linux is awesome, come with us" speech. Linux users may be the best contributors to the HIB, but it doesn't make them the majority. Windows users ARE the majority, no matter what they pay.

I use Windows both at home and for work (and I'm in the videogames industry, by the way), I'm not going to switch to either Mac or Linux even if they were more "games-compliant"... DirectX is not perfect, but it's a powerful library when it comes to making games. And more importantly, it's a common library for both developers and users.

I can totally understand why programmers would prefer Windows to another OS when it comes to making games fast, DirectX contains everything they need and they know users will have it too (without having to spend hours to make it work). Linux is a pain in terms of compatibility, this is the price to pay when you have an open-source OS!
+Axel Marnier An OS strictly following conventions and guidelines, actually having a file structure, implementing the KISS priciple and being just enormously powerful because everything's modular isn't to be blamed user-unfriendly just because developers coming from bad operation systems are too stupid for writing a proper dependencies install routine or a readme with required packages at least.

Know what is user-unfriendly? When every single shitty game places its savegames and temporary files at different places on windows. Want to save an important document from work? How about saving it in "My Documents"? Nope, it's full of shitloads of outsourced files from applications and games. Shit gets saved in "C:\Users\<user>","C:\Users\<user>\Documents", "C:\Users\<user>\AppData" and in "C:\ProgramData".
Developers mainly developing for windows just don't care about a tidy sophisticated OS. Windows developers only care about handy tools and libraries that weight more than the whole kernel.
+Mike Herwig Linux program data is exactly the same, it just hides the home folder stuff with the dot files hack. If you do ls -la ~, your home folder will look very cluttered.
+Mike Herwig And yet, who cares about modularity when you just want to play a game? Like it or not, not everyone is a rocket scientist... Some people just want their computer to work, with their favorite games a few clicks away. I don't see how Linux is a better choice for games, given you have to constantly modify the source (and check for conflicts) to make it work.

Tell me how this is better, not only for users but for developers... If you really want Linux to be the platform of choice so badly, try developing tools equivalent to DirectX but for Linux, so that anyone willing to develop, or just play, could do it as easily as if it was on Windows... Just admit it, modularity is very powerful indeed but it's also making things more complicated to the average Joe. I have had the chance to use multiple operating systems, but Windows remains my favorite choice by far... Not only because of the catalog of games available, but because it works fine as is, which is basically all I ask of my OS... Files located in My Documents are not meant to be edited anyway, so if for some odd reason I still need to find them, I just have to start a search and it will find the files in a matter of seconds... Not much of a big deal here...

I won't let you blame developers for being stupid either, I'd really like to see what you're able to do yourself... It's so easy to criticize, when you have no clue how much hard work creating a video game is. Try making a full game in less than a year that would attract enough players, to begin with... The lack of readme files or instructions however is a pain indeed, but it has nothing to do with the developers themselves. If anyone is to blame for this it would be the editor, who's responsible of presenting and distributing the game to the public.
+Robert Williams I was just defending Linux so that everyone just might have got the idea that I'm using it every day or at least be familar with it and yet you appear and tell me that there are hidden dirs in my home folder like I wouldn't know :D
yes these dirs are cluttered there but they are all in my home folder instead of being spreaded else where.

+Axel Marnier I don't think you get the idea behind Linux. There is no single Linux user who enjoys modifying source files and resolving conflicts just to install software. I share your pain in this case. But this is only the case when people who package the software doesn't have a clue of the target distribution. I wasn't really trying to push Linux as the best-fitting OS for games. But ever tried to backup your savegames under Windows? Have fun googling for the savedir locations for every single game. In Linux I would just backup my home dir which contains all things which should be backuped. By the way: DirectX is bloated and actually there are a lot of ppl complaining about it. At least "AMD claims that game developers actually want the API to go away."

And it's funny how you claim that I do not have any clue of how many work goes into a game while in fact I'm a stranger to you.

Porting from console to pc, because DirectX sucks. That's the trend my friend. But yeah I kow this probably relates only to triple A titles.,12418.html
Home folder = Users folder. I still don't see how it's a meaningful difference. In older versions of windows, stuff used to dump data in Program Files a lot, but Virtual Store in Windows 7 maps all that to AppData. Virtual Store is a big hack and causes some other problems, but it does mean that you can just back up users and your settings are pretty safe.

Also, have you never come across /var/games? This is used by all sorts of games, including all the Gnome games, and has the uniquely confusing thing that it can't be written by normal users, unless the process gid is the games group.
Yay! Spacebase is like Star Topia! Awesome! Autonomous and Spacebase are my favourites!
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