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Hugh Hancock
Works at Strange Company
Lives in edinburgh
441 followers|26,156 views
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Hugh Hancock

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What's the future for virtual reality movies? I look at the challenges of making movie-like experiences in Virtual Reality with the Oculus Rift, as well as the artforms - from porn to experimental theater - we can learn from when we're doing so. 

(Guest post on Charlie Stross's blog.) 

http://www.antipope.org/charlie/blog-static/2014/02/whats-the-future-for-virtual-r.html 
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Hugh Hancock

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Roundup of all my Death Knight Love Story guest posts from around the Web. If you want to hear why you should make a film in a computer game, find out how DKLS came to be, find out why our characters sometimes seem to hold their swords the wrong way round or learn about the musical influences of the film from Kurosawa to Wagner, have a read! 

http://www.strangecompany.org/roundup-of-hughs-posts-on-dkls-from-around-the-web/
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Hugh Hancock

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How I Stopped Worrying And Learned To Love Focus Groups - a new guest-post on Charlie Stross 's blog, in which I make the case that focus groups, Big Data, A/B Testing and other such cold, hard stats stuff is actually excellent for authors, filmmakers, and other artists. 

http://www.antipope.org/charlie/blog-static/2014/02/how-i-stopped-worrying-and-lea.html

(Big Argument may ensue also on the Hacker News discussion - https://news.ycombinator.com/item?id=7179948)
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I'll be doing an Ask Me Anything interview over on Reddit in about an hour. Feel free to come ask me, well, anything, although I'm guessing most questions will be about Machinima, Death Knight Love Story, the Oculus Rift, etc...

http://www.reddit.com/iama/
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Hugh Hancock

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Me (Hugh Hancock) talking about Machinima and Death Knight Love Story on the Guardian's Tech Weekly podcast - we cover "juicy backstage gossip"about Brian Blessed, whether game Machinima will ever make it to the big screen, how I managed to cast our actors, and more...

My bit starts 28 mins in!

http://www.theguardian.com/technology/audio/2014/feb/12/podcast-tech-weekly-hugh-hancock?CMP=twt_gu
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What's the future for virtual reality movies? I look at the challenges of making movie-like experiences in Virtual Reality with the Oculus Rift, as well as the artforms - from porn to experimental theater - we can learn from when we're doing so. 

(Guest post on Charlie Stross's blog.) 

http://www.antipope.org/charlie/blog-static/2014/02/whats-the-future-for-virtual-r.html 
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Minecraft, The Sims, And The Future Of Filmmaking - I make the possibly heretical suggestion that movie-making is about to become a lot more fun. A game, even. 

(Guest-post on Charlie Stross's blog) 

http://www.antipope.org/charlie/blog-static/2014/02/minecraft-the-sims-and-the-fut.html
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Why Make A Movie Within A Computer Game? 

http://soda.sh/x4b 

Me guest-posting on Charlie Stross 's blog, explaining the "why" behind creating our massive motion-captured epic using World of Warcraft. 
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Thanks! Yeah, it was actually a lot of fun - and the enormous number of cock jokes aside, was far politer and more reasonable than I expected. 
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In his circles
250 people
Have him in circles
441 people
Tracy Harwood's profile photo
Barry Martin's profile photo
Work
Occupation
Guerilla Showrunner
Employment
  • Strange Company
    Director, 1997 - present
Basic Information
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Male
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Introduction
I'm the moderately well-known-ish Hugh responsible for BloodSpell, Machinima.com, Machinima for Dummies, Kamikaze Cookery, Death Knight Love Story, and other similar stuff. 
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edinburgh
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Hugh Hancock's +1's are the things they like, agree with, or want to recommend.
Death Knight Love Story
ihavetouchedthesky.blogspot.com

Hugh Hancock of MMO Melting Pot has done a great service to the community in the past, finding posts that crystallize the currents of the MM

How WoW Has Changed … Well, Everyone — MMO Melting Pot
www.mmomeltingpot.com

Digg Digg How has your time in World of Warcraft changed you? That’s the deceptively simple question that Syl of Raging Monkeys asked this w

Star Trek Online (PC)
pc.ign.com

A massively multiplayer online game based on the legendary Star Trek franchise.