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Hugh Hancock
Works at Strange Company
Lives in edinburgh
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Hugh Hancock

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Just uploaded another classic post from Machinima.com back in the day. 

This one looks at the possibilities for "performance" films and interactive film-game hybrids, and as it turns out, both predicts Telltale Games' rise to fame, and echoes Roger Ebert's comments on Virtual Reality from about the same time...

http://www.strangecompany.org/could-machinima-bridge-the-gap-between-game-and-film-2001/
This is another in my series of republished articles from just after I founded Machinima.com, which subsequently became the Machinima channel.…
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Hugh Hancock

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Whoops, sorry, forgot to post this on G+. 

If you're interested in the future of games, VR, film, television, prose or comics, you will probably find my overview of storytelling media in 2015, and the subsequent discussion, very interesting. 

Have a read, and do share if you enjoy it! 

http://www.antipope.org/charlie/blog-static/2015/06/hugh-hancock-here-again-charli.html
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Hugh Hancock

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I've just uploaded the second part of my occult mystery webcomic, Carcosa!

Read it now starting from -

Where we left off last time: www.strangecompany.org/carcosa/?page=10
The start of the entire comic: www.strangecompany.org/carcosa/

This episode's all about secrets revealed - from some of Ailsa's secrets (although not all) to some of the secrets of Carcosa itself...

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If you didn't see me mention it a couple of weeks ago: "Carcosa" is a story about Edinburgh (one of the weirdest, most occult cities in the world), about the dark side of the Internet, and about dread Carcosa, whose spires can be seen in the shadows of the oldest cities.

Join obsessive genius Ailsa as she hunts for the world-shattering truth behind her brother’s Tarot-inspired murder.

More info here: http://www.strangecompany.org/read-it-now-occult-mystery-webcomic-carcosa/

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As I mentioned last time, if you like Carcosa or know people who would enjoy it, it'd be great if you could share it, because there's no big marketing budget behind this!

If it's going to be successful, it'll be word of mouth which does it.
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Hugh Hancock

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I forgot to share this when I created it - a bunch of new 3D panoramas created using Octane Render's stunning new stereo cubemap tech. 

Usable in GearVR or Oculus Rift with Virtual Desktop. 

Enjoy and let me know what you think! 

http://www.strangecompany.org/3-new-virtual-reality-stereo-panoramas-for-the-oculus-rift-and-gearvr/
3 Stereo Cubemaps for the Oculus Rift and GearVR from Strange Company's recent projects.
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Hugh Hancock

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'Carcosa' - a comic series. 'HOWTO: Demon Summoning' - my first live-action narrative short film. 'Cellar And Tower', and more.

For the first time in over a decade, I've actually managed to get things seriously moving over here. I'm working on a lot of exciting projects - have a read to find out the full list of what's going on at SC.

Many of these probably feature people you know, since you're seeing this on G+!

http://www.strangecompany.org/my-upcoming-projects-may-201…/
For the first time in a long while, I’m happy to say I have not just one, but a slate of projects coming up for release in the next few months. It…
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Thanks! Yeah, DKLS was a bit of a blow, but that's working in film for you - sometimes a project just doesn't gel with its public. 

But current events are very exciting. 
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Hugh Hancock

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Do Podcasts Beat Film, TV, Comics And Games As A Medium For Independent Storytellers? 

In this follow-up to my "all mediums in 2015" post on Charlie's blog, I look at the potential of audio drama and podcasts - which is considerably greater than you might expect! 

http://www.strangecompany.org/do-podcasts-beat-film-games-and-comics-as-a-medium/
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Final thoughts on some of the fascinating discussion of "They Took Our Myths" on @cstross's blog and elsewhere - 

http://www.strangecompany.org/further-comment-they-took-our-myths/
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Why is the Cthulhu Mythos so enduringly popular? 

http://www.antipope.org/charlie/blog-static/2015/06/they-took-our-myths.html

Guest-blogging over on Charlie Stross's blog, I look at where all our other myths went, and argue that Cthulhu's not popular because it's classic - it's popular because, comparative to what we're allowed to access, it's modern...
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Why Don't 3D Chatrooms Really Work?

My first resurrected post from the Machinima.com archives, an editorial I wrote in 2002 which I think is still pretty relevant today. 

I talk about the multiple bands of communication visual media use, the way Machinima communicates or fails to communicate, and why speech-synthesis audiobooks haven't hit the mainstream yet. 

Enjoy! 

http://www.strangecompany.org/why-dont-3d-avatar-chatrooms-really-work/
This is a classic post from Machinima.com, which I originally posted around 2002! In it, I reference classic Machinima films – I’m…
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Hugh Hancock

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Read it now - my new occult mystery webcomic, Carcosa!


Edinburgh, Scotland: one of the wierdest, most occult cities in the world.

Final resting place of the Knights Templar, site of the foundation of Freemasonry, home to magicians and graverobbers, haunted by more than 10,000 years of human history.

The underbelly of the Internet: Vicious criminals battling over murder-for-hire search engine ranking. “PUAHate” cults practising crippling self-mutilation for “attraction points”. Anonymised libraries of best practises for the illegal, the obscene, and the insane.

The 21st century’s darkest corners are as terrifying as anything the world has known.

And dread Carcosa, whose spires can be seen in the shadows of the oldest cities. Destination of the lost, the curious, the power-hungry and the doomed.

Join obsessive genius Ailsa as she hunts for the world-shattering truth behind her brother’s Tarot-inspired murder, in “Carcosa”.
Click the link to read the first part, with more coming soon!

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If you like Carcosa or know people who would, it'd be great if you could share it, because there's no big marketing budget behind this! If it's going to be successful, it'll be word of mouth which does it.

http://www.strangecompany.org/carcosa/
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Something a bit longer - prettiness around dusk in Holyrood Park, Edinburgh. 

https://vimeo.com/118108408
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In his circles
276 people
Have him in circles
480 people
Matt Dominianni's profile photo
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Jonathan Henry's profile photo
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Elite Gaming Computers's profile photo
Sherwin Liu's profile photo
Bert Bob's profile photo
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Work
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Guerilla Showrunner
Employment
  • Strange Company
    Director, 1997 - present
Basic Information
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Introduction
I'm the moderately well-known-ish Hugh responsible for BloodSpell, Machinima.com, Machinima for Dummies, Kamikaze Cookery, Death Knight Love Story, and other similar stuff. 
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edinburgh
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Hugh Hancock's +1's are the things they like, agree with, or want to recommend.
Death Knight Love Story
ihavetouchedthesky.blogspot.com

Hugh Hancock of MMO Melting Pot has done a great service to the community in the past, finding posts that crystallize the currents of the MM

How WoW Has Changed … Well, Everyone — MMO Melting Pot
www.mmomeltingpot.com

Digg Digg How has your time in World of Warcraft changed you? That’s the deceptively simple question that Syl of Raging Monkeys asked this w

Star Trek Online (PC)
pc.ign.com

A massively multiplayer online game based on the legendary Star Trek franchise.