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Hans de Ruiter
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Finally finished it!
If you want to get started with OpenGL graphics programming, then this is for you...
https://keasigmadelta.com/store/gles3sdl2-tutorial/

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I'd like to help people take advantage of the new graphics capabilities that Warp3D Nova provides. So far I've written a few tutorials on using Warp3D Nova directly(https://keasigmadelta.co.nz/blog/tag/warp3dnova/).

Now that the OpenGL ES 2 wrapper has been released, I'm wondering if there's interest in learning how to use that. I've created a short survey to get an idea of what people want.

So, if you're interested in learning shader based graphics on AmigaOS, hop over to the survey and give your opinion: https://www.surveymonkey.com/r/ZKHMJDY

Hans

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Warp3D Nova: 3D At Last - Part 1 - Yes! It's finally time to draw in 3D. Actually, you're not going to get far without a basic understanding of 3D geometry. So there's still some theory to get through. Feel free to skip this if you already know what model, view and projection matrices are. Otherwise, pay close attention. I'm...

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Warp3D Nova - Colour Another Way - Vertex Attributes - Today I'm going to show you another way to draw coloured triangles in Warp3D Nova. The result will be more boring than the previous tutorial's method. However, it's a good way to introduce using multiple vertex attributes and you'll need that...

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Warp3D Nova - A Splash of Algorithmic Colour - Last time I promised a splash of colour. The plan was to implement per vertex colouring, but I've got a better idea. Let's do something that Warp3D can't do: procedural/algorithmic "texturing" using shaders. We're going to write shaders that generate texels on-the-fly instead of reading...

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Getting Started With Hardware Design, FPGAs, & Cx - Alan Kay once said, "People who are really serious about software should make their own hardware." I'm not sure that I agree, but I'm definitely one of those software engineers who would like to make his own hardware. This tutorial will lay the foundations for designing hardware using relatively low-cost...

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Warp3D Nova Tutorial 2 is published. Time to actually draw something!
Warp3D Nova - Hello Triangle - The previous tutorial set up everything needed to render graphics to a window using Warp3D Nova. Now, it's time to actually draw something. This tutorial will introduce you to shaders and Vertex Buffer Objects (VBOs), and we'll use...

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Want to learn how to use Warp3D Nova? Here's the first step...

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