This is something I wrestle with a lot in online play. One thing I'm wondering now is if for PbTA games, principles and agendas should try to directly address some real world considerations like this.
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A cool thing to come of Invisible Sun is that it's forcing me to think more about how to game with the vagaries of modern adult life. Today I talk a bit about how I structure the games I run to make it easier to deal with uneven schedules, even if it means killing a darling.
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