Interesting data here for those of us tracking virtual reality.

https://venturebeat.com/2017/02/04/superdata-vrs-breakout-2016-saw-6-3-million-headsets-shipped/

The smartphone-based VR headsets are winning, in part because of their very low price (about $50 assuming you already have a phone, in the same category as Google Cardboard). That's cheap enough people can get them just as a toy, just to mess around with a couple times, which seems to be the current pattern so far.
Shared publiclyView activity