First Impressions of Far Harbor DLC
after ~10 hours of gameplay
1. The environmental design is top notch. The effects of fog, rain, wind, and ambient noise is excellent. There are bushes, trees, debris, and other visual obstructions all throughout the environment. There is a perfect mix of glowing objects mixed in with the darkness to give a creepy feel.
2. There is a much better balance / choice of factions. Two factions at war plus one faction in the middle that is pushing for peace but has uncertain values. Much much harder to make moral choices than in the main quest. I chose to go against the Church of Atom, but that is probably because of my anti-religious personal sentiments.
3. Strong unique monster design compared to the base game. Gulpers that fall from the trees are great. When I first realized that is why they kept appearing suddenly out of nowhere, big eureka moment. In the base game, almost never surprised by attacks from elevation. Excellent use of the charred ghouls to create a lot of fear in the player, though ghoul placement in general is very very very well done. Many ghoul hordes that are very well placed. Anglers are also awesome. I recently came across a pond that I was going to swim across but I decided not to because I was pretty sure an angler or two was lurking in there.
4. The difficulty level is HARD. Hardest thing I have done yet.
1. Way too many quests all at once when you arrive on the island. And the quests point you everywhere over hill and dell. It presents way too much choice too early.
2. Need more ammunition for sale at stores. I had to just make a trip back to mainland for ammunition because I couldn't buy enough locally. When I returned, I finally had enough settlers to build a weapon shop at my main settlement to help with this. The enemies are really hard, need lots more ammo to handle it.
3. Building interiors are less prevalent and seem much smaller to me than in the mainland. I've been to the Cannery and the Spa, both much smaller on the inside than I would have expected. Towns are also small and compressed. Maybe when I get further south, I will be less critical of this, but this is my first impression.
1. Way too much distance between map locations + very short sight distance. On survival mode, that turns this island into a goddamn nightmare. I feel like I am stumbling around blindly. It's very frustrating and I think it impairs replayability.
2. No obvious convenient settlement located at starting point, you have to figure out that going with Longfellow will unlock his settlement. I also didn't like how you need quests to unlock a settlement, merely clearing the area of monsters isn't enough. I have found a settlement, but looked up on the Wiki that I need to complete 2 more quests along a string before I will even get the quest to use the settlement, both quests involve me traveling way further into the wilderness than the settlement is. So I have to explore far away before I can unlock a close settlement..... stupid.... Huge problem in survival mode when I have to operate off a resource base due to no fast-travel.