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We focus on delivering state of the art graphics middleware for the games and visualization industries.
We focus on delivering state of the art graphics middleware for the games and visualization industries.

Graphine's posts

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Over the last two years, we’ve been adding numerous essential features to our Granite SDK to support a whole new level of visual quality in real-time applications… Visual quality of a caliber that was previously only reserved for the #VFX industry! All that while still hitting 90 FPS at #4K resolutions for an extremely detailed #VR experience.

Just check out the demo by our friends at Nurulize to see what Granite can do:

More on the ins and outs of how this came to be, here:

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Salut Montreal!

Just a couple more days and we'll be in Canada for the Montreal International Game Summit. At this yearly celebration of games, we'll take the opportunity to meet some of our Canadian friends, but of course we're looking to make some new ones too... So if you're a game developer in Montreal: let's meet!

 #MIGS14 #gamedev 

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Always wanted to check out advanced texture streaming in #Unity3D? Well, today is your lucky day! As of now Granite for Unity is in public beta: anyone, be it students, enthusiasts or professionals, can download the 30 day public beta trial and start streaming!

We'll be showing off the beta at Game Connection Europe in Paris, so stop by our booth (C47) if you're there.
Come join the streaming (r)evolution!

 #gamedev #indiedev

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We're excited to say that The Farm 51 has chosen our #GraniteSDK for their upcoming sci-fi thriller 'Get Even'!

This shooter will be one of the first games to almost exclusively feature scanned content as textures in its incredibly detailed game world. Scanned textures and our texture streaming middleware are a perfect match! And it shows... Get Even is shaping up to be an amazing looking game.

#3Dscanning #gamedev

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We've already shared some information about what we were showing off at Gamescom, but now's your chance to actually see it in action!

It's not quite a live demo, but it's the next best thing: we've put together a fly-through of our Granite Mines demo, showcasing Granite for Unity. #Unity3D #gamedev


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For those who sadly can't join us at #Gamescom: here's some more insight into what we're showing in the Business Area:

For those who did make it to Gamescom.. What are you waiting for? Come check out our live demos!
You can find us at booth D-012 in hall 4.1 of the Business Area.

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Attention, game developers worldwide!

We'll be at the Gamescom Business Area between August 13th and August 15th, looking to connect! If you're there and fancy a chat, make sure to get in touch!

For more on Gamescom and what we'll be bringing with us, head over here:

See you there!

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Our #GraniteSDK is in good company among the others in Develop's Top 100 Tech for 2014! We're really proud to have been included in this list of the best game-making technology out there!   #prouddev

Now we're eagerly awaiting our next challenge: the #DevelopAwards ! With Develop's awards in industry excellence only a week away, the tension is tangible here at the office. A Develop trophy would be a great addition to our office... #goingforgold
If you want to find out more about our nomination an the other nominees, head over here: 

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Compression is king in our next update to the #GraniteSDK!

Alongside numerous optimizations and Multi-File GTS files, version 2.3 brings with it support for BC7 & BC6 formats. For a more in-depth look at all these added features, make sure to look over our #releasenotes:

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We've got something unreal (excuse the pun) to reveal... It's kind of epic (yes, another pun)...

It's the #GraniteSDK for Unreal Engine 4! #UE4

Read all about it and apply for an evaluation version of Granite for Unreal right here:
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