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Grant Skinner
Works at gskinner.com, inc.
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Grant Skinner

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RegExr is now open source under the MIT license.
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Adam Lehman's profile photoTarun Mittal's profile photoAfonso Barros's profile photoVéronique Brossier's profile photo
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so nice
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Grant Skinner

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Blog post giving some info about the RegExr v2 launch "RegExr v2: Build, Test, & Learn RegEx"
RegExr v2: online tool to learn, build, & test RegEx (regular expressions) with syntax highlighting, contextual help, & a full reference library.
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this is awesome! I kept having to go back and look up how to use write the expressions.. this is much easier.  thanks Grant.
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Grant Skinner
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Discussion  - 
 
Tossing around an idea for the next version of SoundJS: Audio Filters. Basically they would provide a simplified (and error proof) method of applying some common WebAudio effects to sound instances and/or the main mixer.

The specific API is TBD, but it might look something like this:
var reverb = new ConvolveFilter(src, amount, etc);
var hiPass = new BiQuadFilter("highpass", 1000, 20);
mySoundInstance.filters = [reverb, hiPass];

var analyser = new AnalyserFilter(etc);
createjs.Sound.filters = [analyser];

The filter classes themselves would generally be very simple, and mostly just set up, connect, and pass through params to the relevant WebAudio nodes. Of course, there's lots of room for abstraction to provide more purpose built filters.

If the browser does not support WebAudio, the filters will simply be ignored without errors (similar to how panning is currently ignored with HTML audio).

Thoughts? Would this be useful to you? If so, what kinds of filters would you like to see?
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luis perez linux martinez's profile photoGrant Skinner's profile photoJochen Derwae's profile photoManuel Ramon Fernandez's profile photo
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that i think that is most important is make with it:
* automatically generated web audio api effect "with simple API", hat i think
var myInstance = createjs.Sound.play("myAssetPath/mySrcFile.mp3", {loop:2});
 myInstance.addEventListener("loop", handleLoop);
 function handleLoop(event) {
     myInstance.volume = myInstance.filter(0);
//a low pass filter///
 }
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Grant Skinner
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News  - 
 
Just wanted to give everyone a heads up that we've released a public preview of EaselJS WebGL support. It's the culmination of a lot of experimentation and hard work, and I'm really excited about the end result (up to 50x faster rendering!).

I'm also very happy to welcome Mozilla as a sponsor of CreateJS. They've been instrumental in getting the WebGL renderer implemented, offering support on a number of levels.

You can get more info on the blog. We really appreciate any feedback you can provide.

Also, I should be putting up another blog entry to help get people started with WebGL in EaselJS in the next few days.
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Finally got time to put together the WebGL technical intro:
http://blog.createjs.com/webgl-easeljs-a-technical-intro/
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Have him in circles
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Grant Skinner

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RegExr is now also available on the Chrome Web Store.
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Grant Skinner

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RegExr v2 has launched!!
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RegExr v2 launches next Wednesday. Totally rebuilt in HTML/JS and sporting a ton of new features.
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+Grant Skinner Missing the html meta keywords right? I was wondering why it wasn't showing on a "regex" google search. 
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Grant Skinner
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Tutorials and Articles  - 
 
I just posted a technical intro to the WebGL support in EaselJS vNEXT. Check it out, and let us know what you think.
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Fabio Biondi's profile photoGrant Skinner's profile photoAdam Holland's profile photosamuel girardin's profile photo
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Hey Pixi.js just released a "SpriteBatch" which achieves very similar performance but this is a specialized class.

I like this approach, you can use a "normal container" for your general mixed  sprites from different texture sheets and this may cause multiple draw calls but allows you lots of flexibility and if you want to do something more intensive such as particles, you use a "BatchContainer" or something that can only use one texture and batches the draws.

http://www.goodboydigital.com/webgl-spritebatching-arrives/
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Grant Skinner

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Our Bardbarian game is up for consideration on Steam Greenlight. Really appreciate any votes! We've put a lot of love into this game.
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Have him in circles
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