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Grady Pruitt
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#For those who haven't seen it yet, this is the piece I did for Blender Art Magazine #46.  My intent was to show a somewhat complex scene created with primarily simple shapes that could be created from basic primitives with some fairly basic techniques.  While a few elements are more advanced, for the most part, much of the detail of this scene is intentionally very simple.

I've included a gallery on my site showing the progression.
#Starwars   #Fanart   #Blender3d   #b3d  
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Not real fancy... just a little curves and materials practice.  Might have to use this for a podcast. #blender3d
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Grady Pruitt

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A few months ago, I deleted a lot of things on my personal site.  Part of that was narrowing down what I was doing, but some of it too was figuring out how to get a decent gallery to work the way I wanted to do it.  Since Wordpress now has the ability to do it now, I'm adding some of my artwork back in.

This gallery is the results from a personal challenge I did in June of last year to spend 15 to 30 minutes a day sculpting.
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Grady Pruitt

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Also made an "easy" link for my Pegasus project.  Need to get back on this one.
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The biggest mistake you could ever make is being too afraid to make one. 
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Here's a recent project of mine I thought some in this group might appreciate when I found this community.
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salvo ese personaje nunca hizo otra cosa era un actor de cuarta
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Yay!  This issue is finally out :D  

I've got an image in here as well as an article that I think could be helpful to those "newbies" who feel they can do the things that go into a room (tables, chairs, desks, books, etc.), but feel they aren't quite where they can make a character.  My article in here shows how to create a non-deformable character in a "play dough" style manner, similar to my current profile pic, using more or less basic primitives with some rather simple modifications.

The image I created is a scene, done in this style, showing that, with a little parenting, while it can't deform properly, it can still be posed.  (It probably could be done more easily with a rig, but I was trying to go super simple, just to show it could be done.)

The idea for this style came from a book I came across in the juvenile section of my local library last year.  As I looked through the book and as that they were creating the characters out of basic shapes based off of cylinders, balls (or spheres), and some shapes that could easily be reached with subsurfaced cubes with some extrusions and/or loop cutting.  Since these were among techniques that are the most basic in 3d modeling, I thought they would be easy to do them.  I took the book home and easily made many of the characters in just an hour or two of work.

When the call came out for issue 46, I immediately thought of this style and how it was the first thing that helped me overcome my feelings of the helplessness when it came to organic forms, so I decided to not just create a character, but an entire scene using the technique.

I'll share the image in a few days, but if you want to check it out, you can right now in this issue of the magazine!
BlenderArt Magazine is a Bi-Monthly Publication covering Blender 3D, the Open Source 3D Creation Suite with tutorials and articles on other FOSS as well.
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Have him in circles
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Beside the #Blender3d  books and the [digital] series, what are some other good books that a #b3d   #digitalartist  should read?
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Thanks!

That's the second recommend I had for Stop Staring, so I might have to check that one out :D 

I have read or already knew about the [digital] books, which is why I asked for recommends other than those.  I already read the Lighting and Rendering one (though I think I read the 2nd edition) and the Modeling one and knew about the Texturing and Painting.  In looking at some others that were recommended from a similar post on Blender Artists, I discovered there was a 4th one released in November on Visual Effects and Composition.

A couple of the others you suggested look interesting too.  Thanks for the recommends!
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These are my kind of jokes :D
 
Bad joke eel strikes again! These jokes are so bad you can't help to NOT laugh lol.

#jokes #funny #Tuesday 
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Made a slight update on my Spock image so that the floor looked more like a floor instead of an image on a glossy plane.  Also thickened up the curtains for a more natural look.
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(Also moved this progression from the WIP section of my site.)
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Very cool :D
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A slightly updated version of my Spock sculpt.

I started this sculpt shortly after he passed away.  I think this is some of my best work to date.  It's the first sculpt I've done that others have been able to instantly (or near instantly) recognize who it was supposed to be.

This was intended to be a little bit of a caricature, though I don't think I really emphasized much, other than the "long" face (top to bottom), the ears, the slanted eyebrows, and the "precision" hair cut.
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Have him in circles
268 people
Hallee Bridgeman's profile photo
Lenia Evangelinou's profile photo
Cheryl Lynn's profile photo
Jeff Gregory's profile photo
Ermisenda Alvarez's profile photo
Eddie Gear's profile photo
Samantha Dragon's profile photo
Singe Grant's profile photo
tanya arora's profile photo
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21 communities
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Looking to help people improve their lives.
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Digital Artist, writer
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3D modeling, texturing, and rendering