Yay! This issue is finally out :D
I've got an image in here as well as an article that I think could be helpful to those "newbies" who feel they can do the things that go into a room (tables, chairs, desks, books, etc.), but feel they aren't quite where they can make a character. My article in here shows how to create a non-deformable character in a "play dough" style manner, similar to my current profile pic, using more or less basic primitives with some rather simple modifications.
The image I created is a scene, done in this style, showing that, with a little parenting, while it can't deform properly, it can still be posed. (It probably could be done more easily with a rig, but I was trying to go super simple, just to show it could be done.)
The idea for this style came from a book I came across in the juvenile section of my local library last year. As I looked through the book and as that they were creating the characters out of basic shapes based off of cylinders, balls (or spheres), and some shapes that could easily be reached with subsurfaced cubes with some extrusions and/or loop cutting. Since these were among techniques that are the most basic in 3d modeling, I thought they would be easy to do them. I took the book home and easily made many of the characters in just an hour or two of work.
When the call came out for issue 46, I immediately thought of this style and how it was the first thing that helped me overcome my feelings of the helplessness when it came to organic forms, so I decided to not just create a character, but an entire scene using the technique.
I'll share the image in a few days, but if you want to check it out, you can right now in this issue of the magazine!