Triple Kick (Japanese: トリプルキック Triple Kick) is a damage-dealing Fighting-type multi-strike move introduced in Generation II. It is the signature move of Hitmontop.
Triple Kick inflicts damage, hitting the target up to three times per use. Its base power will increase by 10 with each successive strike, so the first, second, and third strikes have powers of 10, 20, and 30, respectively. Also unlike other multi-strike moves, each strike has its own accuracy check; if one strike misses, the entire move ends.
Since each strike has 90% base accuracy, ignoring modifications to accuracy and evasion (including taking aim and No Guard), there is a 72.9% chance that it will hit 3 times (for cumulative 60 base power), an 8.1% chance that it will hit twice (for cumulative 30 base power), a 9% chance that it will hit once (for 10 base power), and a 10% chance that it will miss outright. With all three accuracy checks and base powers taken into account, the move's effective power is 47.07.
Triple Kick will end immediately if it breaks a substitute. Bide and Counter will only acknowledge the last strike of this move.
If the target has an Ability that activates upon contact, each strike counts individually, enabling the Ability to activate multiple times.
Triple Kick may now continue attacking after breaking a substitute.
If a Focus Sash, Focus Band, or Sturdy activates before the last strike is dealt, the following strike will cause the defending Pokémon to faint. A Focus Band can still activate repeatedly to prevent fainting, but each chance is independent of the previous one.
If the target has Weak Armor, each strike will activate it.
If the target is holding a Rocky Helmet, the user is damaged for each strike.
If the user has Skill Link, the move will have only one accuracy check.
Triple Kick deals damage and will strike three times, with each kick's base power increasing by 10. In other words the blows will be base power 10, 20 and 30 - a total of 60.
Each hit has its own accuracy check, and if one kick misses, the move ends. Therefore, the chances of it being successful for each number of hits (with normal Accuracy/Evasion) are 90%, 81% and 73% respectively.
Each strike of Triple Kick is treated like a separate attack:
Each strike can get a critical hit independently.
Abilities that activate on contact (Static, Weak Armor, Iron Barbs etc.) activate for each strike.
If the Sturdy ability, Focus Sash, or Focus Band activates before the final hit, the subsequent hit will still deal damage and therefore cause the opponent to faint.
If the first hit breaks a Substitute, the second hit will deal damage to the target Pokémon.
The move Counter only counters the final hit, but Bide counters the complete damage.
Read More: http://bulbapedia.bulbagarden.net/wiki/Triple_Kick_%28move%29
Read More: http://pokemondb.net/move/triple-kick
#sports #marshalarts #karate #karatekid #kick #loop #gif