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Gordon McDonald
Worked at Strange Company
Lives in Edinburgh
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Gordon McDonald

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More larping in the press. New York Times this time and a focus on theatre style larps rather than live combat.

http://www.nytimes.com/2015/09/06/nyregion/becoming-a-vampire-or-almost-anything-else-in-live-action-role-playing.html?_r=1
Live-action role play is coming to Westchester County, with enthusiastic LARPers playing children of the night and other characters in defined but unscripted settings.
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Gordon McDonald

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Hi folks,
If any of you are looking to tighten up your copy or get an editor in, check the difference bringing a professional on board can make.
For my first website copy case study I thought I'd choose a popular Free and Open Source (FOSS) project that seems to be bubbling just below the big time and take a look at what they could do to reach new heights for their users. The software in question is Krita, an image editing software suite ...
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This is a really intersting read about american politics.
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Thanks folks. Those are bother interesting expansions on the article.
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Sharing to read later. Might be of interest to players of League characters for inspiration.
 
Very long, but lots of details on the magical underworld's of Paris and Rome, how poisoning were done, and who wad doing weird rituals in various times.
It was the deadliest poison known to 17th century Europe: odourless, colourless, tasteless, lethal. As little as four drops was enough to kill the strongest man – and to do so in a way that no doct...
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Gordon McDonald

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In case anyone is toying with playing/crewing the next +No Rest for the Wicked​, here's the link to the next game brief :-)

Do you be a Pirate?
 
Swashbuckling scallywags sailing the Sea of Souls,

I have for you an update on Shiver Our Souls, event 9 in the No Rest for the Wicked campaign.

To cover the basics: it's November 6-8 at Douglaswood Scout Centre near Dundee, and general ticket sales will open September 16th at 19:00. Apologies for the delays in releasing ticket sales, but we needed Richard to finish soaking up the essence of piracy in the Caribbean.

If you were crewing at In the Footsteps of Giants, you will receive an email with a code you can use to book your player ticket early as a thank you for crewing for us. Talking of crewing, anyone wishing to crew Shiver Our Souls can book now. The crewing ticket includes catering but if you'd prefer to prepare your own meals, it doesn't cost a penny to crew.

Housekeeping stuff: Douglaswood has four 8-bunk rooms, and one 2-bunk room available for players. If you would like to pre-book a room, you must be able to fill the room. As a note, priority on the 2-bunk room will go to those who need it for medical concerns and all pre-bookings are first-come, first-served. Except where rooms are pre-booked, bunks are available on a first-come, first-served basis. If you wish to camp, you are free to do so, though I will remind people that it is November in Scotland in case they had somehow forgotten.

Bookings can be done at http://billetto.co.uk/shiver-our-souls/ and the premise for the event can be found below.

Be seeing you,

Yoda
No Rest for the Wicked

-----

"There’s not been a gathering like this in our lifetime…"

For ten thousand years, the Ruhrort Sector has been plagued by pirates. A law unto themselves, they strike across both sides of the Line, against Imperium and Chaos both, caring only for plunder and profit. Led by the avaricious descendents of the renegade Greylark Dynasty, and striking from an hidden system guarded by the legendary Thief Star, they are a slumbering power in the Sector.

Give thanks to the Emperor that they have only ever concerned themselves with disparate pillages and raids, and never found cause to unite as a single force. Until now. For the Queen of Ravens, Arch-Champion of Slaanesh, is abroad in the Ruhrort Sector, her spies and infiltrators working to seduce as many outlaw captains as they can with promises of riches uncounted and power beyond imagination, if they but join her in tearing down the Imperium.

The Ruhrort pirates have never called anyone master but their own greed, but now they find themselves lured to the precipice of utter damnation. The only hope for their salvation lies in summoning the Court – a one-in-a-millennium gathering of all the mightiest Pirate Lords – to debate the matter of allegiance in the coming war. But a debate requires two sides, and those amongst the pirates who value their souls have reached out to the Imperium for aid against this mutual foe.

The Sector’s mightiest Rogue Traders and Inquisitors shall be led by hidden paths in the Warp to the pirates’ stronghold, protected from the vast, assembled armada of pirate warships and their cut-throat crews by the rite of parlay so long as they are not first to break its peace. Both they and the Queen will be outsiders, standing against one another as they struggle to win a majority of Pirate Lords to their side. Unable to strike at one another directly without breaching parlay, it will be a battle against Chaos unlike any other, fought with favours, honeyed words and daggers in the dark.

It will take them across the stolen worlds of the Thief Star, to the very edge of desperation and madness. For the Court is a gamble, an all-or-nothing bet: if they cannot secure the pirates’ support, they will have handed the pirates to the Queen upon a silver platter…

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Shiver Our Souls is a battle against Slaanesh in his most insidious form: the tempting serpent. It will require characters of all talents: explorers to seek out lost treasures with which to buy the Pirate Lords’ allegiances, warriors to defend against the horrors that lurk in the shadow of the Thief Star and the Queen’s own sabotage efforts, and diplomats to achieve with impassioned words what strength of arms cannot – defeat the Queen of Ravens at her own game.

But remember: just because the Queen of Ravens cannot be attacked directly, does not mean an easy struggle. The Thief Star has collected things worse than pirates over the millennia, and the Queen will work whatever devastating interference she can get away with to see you lose. Defeat is a real possibility, and victory will require you to reach your limits – and perhaps dare to go beyond them.
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Gordon McDonald

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I’m in the process of starting up my own group in one of the LARPs that I play called +No Rest for the Wicked. It’s a Rogue Trader RPG inspired live action roleplaying game set in the Warhammer 40K universe. You play members of the nobility, mechanicus, navigators, rogue traders and former Imperial Guard/Navy officers trying to protect the Imperium while turning a profit at the edge of human space.
 
It’s quite a plot driven LARP with a friendly player base and refs so it’s really good as a first time LARP (either as player or crew). Combat is carried out with foam weapons and Nerf guns, so there’s some running about if you want to get into fights.
 
Our group is made up of several players who are relatively new to LARPing plus myself (lots of experience in political larps, rubbish at foam weapon combat). We’re particularly supportive of new players and happy to give you a lot of help and support to let you see why we love the game so much.
 
In character we make up the crew of the Milady De Winter, a ship that left the Imperium to fly the skull & cross bones and prey upon Alien and Chaos shipping. We are not saints, but we have all decided that it’s time to turn over a new leaf and try and become upstanding members of the Imperium once more.
 
Our group will be attending the next weekend long event near Dundee at the start of November, but we are happy to talk over ideas if you would rather wait until next spring. There are number of spaces available for new players and we’ve created some character concepts to get your creative juices flowing for character ideas.
 
Please get in touch or sign up to our group if you want to know more!
 
https://www.facebook.com/groups/1461925540803342/
Log in to Facebook to start sharing and connecting with your friends, family and people you know.
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Gordon McDonald

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Interesting look at emergent roleplay within computer games that applies equally well to larp.

http://press.invincible.ink/roleplay-in-creative-spaces/
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Good to see TSW and its model being held up for praise in this regard - I'm wholly in favour of complexity even for 'obvious villains'.  Yes, those guys over there might literally be demons, or members of a conspiracy bent on gaining control of the entire world... but there can still be really good reasons to work with and even trust them for the time being.

That was the source of one of my (frequent) clashes with an all-too-prevalent element of the old Camarilla club's culture - if the default response to any perceived threat (PC or NPC) is to seek to wholly destroy its capacity to act, then how are you actually generating fun RP for anyone in the longer (or even mid) term?  It's surely far, far better to have enough flexibility and complexity in both the setting and the players' responses to it that on-going interactions and relationships are possible with as many people as possible.
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Hi folks,

if you have the cash to spare, please help my friend Corinne​ get her final wish to visit the Vatican. I role-played and larped with Corsie for years and she's continued to amaze both her friends and medical professionals with her determination and resilience.

If you can't donate, please help spread the word!
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Gordon McDonald

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shared to read later.
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Yeah, lebour have just moved within that window for the last 2 elections.
There’s a scene in Band of Brothers, the Second World War series. Lieutenant Ronald Speirs, a fearsome and seemingly fearless soldier finds one of his men – a private who has been cowering in a...
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Really good film by my very good friends at Strange Company. Go check it out!
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Have him in circles
523 people
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Self emplyed sculptor/designer
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  • Strange Company
    2012
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Mindwanders
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I'm an Edinburgh based artist and designer. I've made glass heart jewellery for a while but my current passion is for my Techno-Fairies.
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