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Gordon Fletcher
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Ingress Economics...

Abstract: This paper introduces the augmented reality game Ingress with a discussion of its developing economy and exchange practices. As a game currently in ‘beta’ its economy is continually evolving. With each iteration of gameplay development there is pressure on the developers - NianticLabs - to reduce player cheating, opening the game to a wider audience and increase the capabilities and functionalities available to each player. The aim of this paper is to understand the extent to which Ingress is moving towards a recognisable and ‘conventional’ economy as a response to these demands and pressures. To aid this aim a visual mapping of the current economy is presented. The paper also examines the pressure to develop challenging gameplay and the extent to which this challenge will necessarily be met by further detailed modelling of a ‘richer’ economy. This sequence of discussion also enables a tentative identification of player actions in relation to the economic crises that emerge in Ingress. Overall, this paper poses the question; for Ingress to succeed will its economy necessarily come to reflect the more complete economies of a ‘real-life’ region or nation? More tentatively the paper also poses the suggestion that this development trajectory may be a necessary evolution for any participatory game.

Link-> http://goo.gl/b4VmO

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Updated Ingress Economy map fixing design errors (i.e. adding media and a missing arrow head) and reflecting the new costs of XMP use.

Still looking at how to better colour code cost and gain for XM.

All in all this really does explain why you keep running out of XM. 

Now to finish the actual paper about this lot...

Canonical URL -> http://goo.gl/YinDp

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The Ingress Economy - a visualisation of the current (hopefully) potential XM costs and AP gains.

Updated PNG versions is accessible here -> http://goo.gl/YinDp

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