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Thank you for being thought leaders interested in developing Android applications for TV.

We apologize, but due to unforeseen external circumstances we will have to postpone the developer event we planned for September 27th in Seoul. At this time we have not secured a date for a future event on this topic. We will announce it once we have confirmed the dates.

We know the opportunity to develop applications for TV devices is going to be a growing area of interest for many companies and we want to make sure you have all the information you need to bring your application to TV and create an outstanding experience. Please join our online community on Google+ ( Or feel free to reach our dedicated Google TV developer expert directly Krispy Uccello <>

Again, we apologize for this inconvenience and we understand your disappointment. Best Regards The Google TV Developer Relations Team
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Google TV don't care about us they got their money for a promised service that's a useless dust collector that's why people steal stuff in the world because people like them just keep taking from us and never giving to the people that put them where they are 
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Our Developer Programs Engineer +Kristan Uccello just posted an article about Audio Focus on Android. This is an important thing to know if you are developing music applications for Google TV.
Have you ever wondered how to handle audio focus on Android properly? I just wrote this up
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Android: As seen on TV! now available to watch

Google I/O 2013 - Android: As seen on TV!
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Here is one round up list of must watch Google I/O sessions for all Google TV developers:

Google I/O 2013 - Volley: Easy, Fast Networking for Android
Volley: Easy, Fast Networking for Android
Ficus Kirkpatrick 

Volley is a library that makes networking for Android apps easier and most importantly, faster. We'll give an overview of how it works, common patterns that work well with it, and a walkthrough of how you can easily load thumbnail images for your ListView from the network in parallel.

Google I/O 2013 - What's New in Google Play Services What's New in Google Play Services
Jeff Hamilton, Reto Meier, Richard Hyndman 

A high-level view of everything that's now available as part of Google Play services since it's launch, with a special focus on how this affects you as a developer - and what you should be paying attention to.

Google I/O 2013 - Demystifying Video Encoding: WebM/VP8 for the Rest of Us
Demystifying Video Encoding: WebM/VP8 for the Rest of Us
Frank Galligan, John Luther

Video is predicted to comprise 71 percent of all mobile data traffic by 2016 (Source: Cisco). Yet, surprisingly few people understand the formats that majority of that data traffic will use. In this session you will learn the skills required to encode or decode video in your application, with a focus on the royalty-free WebM format

Google I/O 2013 - A Moving Experience
A Moving Experience
Chet Haase, Romain Guy 

This talk will show various types of application animations and the code for how to achieve them. Developers should leave the presentation (not too quickly!) with more knowledge about how Android animations work, how to use the APIs effectively, and how to pull together various techniques to create more involved, more interesting and more compelling animations for their applications. 

Google I/O 2013 - Android Design for UI Developers
Android Design for UI Developers
Nick Butcher, Roman Nurik 

Design on Android is no longer a complex mystery of disjointed patterns; the Android design guidelines have paved the way for a design renaissance following the tenets of content forward and responsive mobile design. In this talk we'll explore the arsenal of tools available to Android UI engineers that let you implement some of these important guidelines, including responsive design with multi-pane layouts, metrics and layout grids, and core navigation components.

Google I/O 2013 - From Nothing to Nirvana in Minutes: Cloud Backend for Your Android Application
From Nothing to Nirvana in Minutes: Cloud Backend for Your Android Application
Brad Abrams, David Chandler, Grzegorz Gogolowicz 

The best Android applications take full advantage of the cloud to power great user experiences. This talk shows, in detail, how to use the server-code optional backend on the Google Cloud Platform to store application and game state in the cloud. We will then walk through adding your own custom logic via Google Cloud Endpoints and the Google Plugin for Eclipse. 

Google I/O 2013 - Mobile Development With YouTube APIs: Best Practices
Mobile Development With YouTube APIs: Best Practices
Ikai Lan, Tom Bridgwater 

YouTube recently launched several new APIs (Data API V3, Analytics API, Android Player API) and mobile developers have much easier time integrating the world's video platform into their application. Learn about the best practices and see cool examples from innovators in this area. Super-Charge Your Mobile Game with YouTube
Corey Johnson, Jarek Wilkiewicz 

Leading gaming developers are integrating with YouTube to make their games go viral. You could be next. In this session will will show you how to take a Unity3D game and super-charge it with YouTube uploads, in-game YouTube playback and convert the YouTube users into players of your title. 

Google I/O 2013 - Android Graphics Performance
Android Graphics Performance
Chet Haase, Romain Guy 

Engineers from the Android UI Graphics team will show some tips, tricks, tools, and techniques for getting the best performance and smoothest UI for your Android applications.

Google I/O 2013 - Optimize Web and Mobile Apps, Across Devices, Using Google Analytics
Optimize Web and Mobile Apps, Across Devices, Using Google Analytics
Andrew Wales, Nick Mihailovski, Pete Frisella 

Google Analytics recently launched Universal Analytics, a new way to measure user interactions across any device / platform / environment. By measuring this data, developers can better optimize their applications. In this session we'll discuss how how to measure user-interaction from any device as well as demo new reports and best practices to optimize both web and mobile apps.

Google I/O 2013 - WebM and the New VP9 Open Video Codec
WebM and the New VP9 Open Video Codec
Ronald Bultje 

According to Cisco, video data will be 55 percent of all consumer Internet traffic by 2016. With that much data traversing networks, efficient video compression will be more important than ever, especially on mobile networks. We are very excited about the new VP9 codec, which delivers better video quality at lower data rates than competing technologies. Furthermore, VP9 was developed entirely in the open as a royalty-free technology. In this session you will learn how VP9 performs against H.264 and other other codecs in quality and decoding speed, how to create WebM videos with VP9 and the new Opus audio codec, and how to deploy VP9 content to Chrome users in HTML5 video.

Google I/O 2013 - Advanced Game Development Topics
Advanced Game Development Topics
Bruno Oliveira, Tom Wilson 

For game developers who want to dive into more advanced scenarios. Learn about new ways to integrate with Google+, implement and manage game states in a safe way and creating cool game experiences through select Google REST APIs. We will also cover new NDK topics, as well as using 3rd-party game engines.

Google I/O 2013 - Practical Android Games Development
Practical Android Games Development
Daniel Galpin, Jaewoong Jung, Jennie Lees 

Practical tips for game developers from insiders within the Android team, including how to work with the developer dashboard from the beginning of development through multiple releases.

Google I/O 2013 - Best Practices for Bluetooth Development
Best Practices for Bluetooth Development
Matthew Xie, Richard Hyndman, Sara Sinclair Brody 

Opinions on Bluetooth can divide a crowd, but the technology can connect them back together. This is an end-to-end session that gives a brief overview of core specifications and profiles before diving into Android Bluetooth support, best practices for development (with examples), and some features you may not be aware of. In-App Billing Version 3
Bruno Oliveira 

Thousands of developers monetize apps on Google Play through try-and-buy, virtual goods, as well as subscriptions. Learn how to leverage the more robust (and simpler!) new generation of the Android in-app billing API that makes implementations easier to write and maintain. Familiarity with earlier versions not required. We will cover: availability, purchase flow, subscriptions, consumption models, and security best practices.
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Over the past few months Google TV has gathered momentum by launching powerful features for our users such as the highest quality voice search of any TV product and strong manufacturer adoption of the platform. At Google I/O, it’s time to talk about developers and enabling them to bring more great experiences to TV.

Today, Google TV is moving to the latest version of Android (Jelly Bean, 4.2.2), and we’ve refactored Google TV so that our TV OEM partners can update to future versions of Android in a matter of weeks rather than months. For developers, this means you can build TV experiences using the latest Android APIs, including the NDK. 

Today Google TV is also moving to the latest version of Chrome, and from now on Google TV benefits from Chrome updates on the same six week cycle that you’ve come to expect from Chrome. In Chrome on Google TV, we’ve added support for hardware-based content protection, enabling developers to provide premium TV content in HD within their web apps. 

Google TV-powered devices in market will start to receive updates in the coming months, and we expect to see new devices launched later this year.  If you are attending Google IO, please check out the “Android: As seen on TV!” session and stop by the Google TV Developer Sandbox area.
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The "users want Flash to stream content illegally" is not true. I need it to play content from websites like Disney and Disney Junior which only work on Flash 11+.
I tried installing a Flash 11 apk on my Sony *GS8 to no avail. :(
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Google I/O #io13 next week will provide live stream experience brought to you by Google Developers Live.  Check out more details by following the links below.

Google Devs Blog Post:
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Have them in circles
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Google TV Developer Day in Seoul Korea - Sept.27.2013

+Kristan Uccello  from Google TV DevRel is currently on the road to Korea and there are a few open seats available for a developer event he is hosting on September 27th in Seoul. Registration closes at 10am Sept.26.2013

As you may know, Android is huge in Korea, and we have started to roll out Android as an operating system for TVs and Set Top Box devices. 

This is going to be a hugely interesting platform for developers to create apps which run on peoples Televisions, right in their living room. For developers like yourself who already have a solid android experience in house this is a natural evolution of your smart TV platform strategy.

The focus of the event if targeted to developers who are ideally familiar with the Android platform and are looking for new opportunities to distribute their apps. Krispy will cover some of the differences and best practices how to create apps which work on those unique platforms, taking full advantage of the TV screen and the remote control input.
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With the exciting news about Chromecast we are getting a lot of questions mostly wondering if Google TV is dead. 

No, in fact partners are continuing to launch new Google TV-enabled HDTVs and boxes. As we announced at I/O, we are working with partners to bring the latest experience of Android and Chrome to devices later this year. We believe there is ample room for both products to exist and succeed.
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Any news on jelly bean or newer? it has been a while since a Google TV update.
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Three easy tips how to bring your Android app to the Big Screen
So you want to be on Television?

I thought I share the advice I gave a few times in the last weeks over email.

Many Android apps run "just fine" on a TV, except for one small problem - They do not even show up in the Play Store for Android TVs. Something the guys over at +Google TV Friends frequently talk about.

Well - +Android Developers  - This is where you all come in:

Make sure the Play Store knows your apps work fine on a TV, by declaring that you do not need a touch screen.
You can still use all the Android Touch UI features and APIs, but the statement below will "opt in" to showing your app to TV devices in the Play Store.

<uses-feature android:name="android.hardware.touchscreen" android:required="false />

Next, I notice that many apps have on screen text like "Touch Screen to Start" or "Tap the icon".... etc.
It seems appropriate to change those words to "Select icon" or "Press OK to Start" or whatever is appropriate for your users with a remote control.

Developers sometimes think this requires a fork in their code, or is crazy difficult.

Well, again +Android to the rescue:

You should already have all your UI strings separated out into a "strings.xml" file. In fact, being a successful developer with an app used around the world, you should have multiple strings.xml files for various supported languages.

Adding support for "non-touch" devices is just as easy as creating a new strings.xml file.
Create a values-notouch/strings.xml file and override the strings which are touch specific with non-touch equivalents, and - you're one step closer to bringing your app to "the big screen".

Now, if you want to go all fancy, you can also declare notouch layout files etc, but that's really gravy.

There is many users out there eager to run your apps on their +Google TV .  Let us know when you upload your next amazing TV app or contact us if you have more questions!
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Some photos from Google I/O 2013 - taken by Developer Programs Engineer +Kristan Uccello 
Google I/O 2013 - Its a wrap!
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Everybody @ google use Macs? No pixel?
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If you're +Google TV Developers , come and stop by our +Google TV  sandbox on the 3rd floor.

We're showing the latest and greatest version of Android Jelly Bean (4.2.2) running on the TVs and have some of the developers here who demo their apps they developed for TV, using NDK and other new cool features!

For a summary of what we've been up to, come to my talk on Friday:
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It will be posted once the video is processed and uploaded.
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#googletv  users will be interested.  Was reminded today that a fast network isn't all you need to watch streaming video at the highest quality.  You also need a fast DNS.  Modern stream, such as HLS, MPEG-Dash, or SmoothStreaming, all get lots of little files, and using a Content Distribution Network (CDN), means that those files might come from many different places.  That means, you've got the potential of lots of DNS lookups, even if your network is really fast, with a slow DNS, your going to have hiccups.  

Fortunately, we've got the answer, and (Google DNS) is really fast.  But you should always select the fastest for your network, so check out Namebench, a tool for characterizing your DNS and testing all the major systems - so you choose the fastest for your network.
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News and Resources For Developers from Google TV Developer Relation team
Welcome to Google TV Developers Page!  

If you’re passionate about creating innovative experiences for users of smart, connected TVs, this is our page to help you stay informed and up-to-date on everything about Google TV.

Find all the latest news and updates on Google TV APIs, links to our documentations and forums, code samples and tutorials, upcoming events, you name it.

We’ll also host weekly Hangouts with the Google TV Developer Relations Team for developers to talk with our engineers, product managers, and business development managers.  It is our goal to provide you with the most relevant and up-to-date info while keeping this informal channel of communication a fun place on Google Plus.

* The historically themed TV icons above have been adapted from the photos available from SFO Museum.