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Lots of new #WebFundamentals  content!
 
I just pushed a big update to Web Fundamentals that includes new content, a new section that highlights our shows, a brand new Showcase section that includes case studies of great web experiences, and RSS feeds so you can stay up to date with all the new content.

New Content
+Matt Gaunt published a primer on Security with HTTPS (http://goo.gl/QCSujZ)
+Paul Lewis added a new section on Rendering Performance (http://goo.gl/g8pzJY)

Shows
You can now stay up to date with all of our shows, including #Polycasts , #HTTP203 , the Chrome Dev Summit, and Udacity courses at https://developers.google.com/web/shows/

Showcase
Curious how we built the Chrome Dev Summit site? The new Showcase section has you covered with deep technical Case Studies.  We also highlight great sites and apps with Spotlights. https://developers.google.com/web/showcase/

RSS Feeds
We've also added RSS feeds so that you can stay up to date all the time. Use your favorite feed reader to subscribe!
Everything - https://developers.google.com/web/feed.xml
Shows - https://developers.google.com/web/shows/feed.xml
Web Fundamentals - https://developers.google.com/web/fundamentals/feed.xml
Showcase - https://developers.google.com/web/showcase/feed.xml

#WebFundamentals  
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+Google Chrome Developers what is the criteria for a topic to be considered "fundamentals"?
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This week's #CoffeewithaGoogler  - join +Laurence Moroney and +Scott Jenson for a chat on the #PhysicalWeb
 
On this episode of #CoffeewithaGoogler  +Laurence Moroney chats with +Scott Jenson about the Physical Web -- what it is, what it does, and how it can enable cool new mobility scenarios.

#AndroidDev   #PhysicalWeb  
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nora nattress's profile photoStephan Köpp's profile photoRogen Alexandre Cardim's profile photoTim Zadorozhny's profile photo
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+J.M. Tremblay i wondered the same thing...about other apps as well that i originally downloaded. Thank you for posing the ?
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Learn how Instrument and Chrome Developer Relations built the sound-based I/O 2015 Experiment with WebGL and Web Audio. #io15   
 
Curious about how the I/O 2015 Experiment was built? Check out this case study from the agency Instrument, who in partnership with the Chrome Developer Relations team, used WebGL and Web Audio to create an engaging, delightful Chrome Experiment.  #io15  
My name is Thomas Reynolds. Five years ago, I stumbled across the Google I/O 2011 Experiment, which was an incredibly fun HTML5 Canvas countdown by some little agency in Portland, Oregon. I reached out to Instrument and told them that things like that are exactly what I want to be building every single day. Luckily for me, I got the job and I've been able to spend the last 4 years working on I/O Experiments, including 2012, 2013 and 201...
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New #Polycasts  with +Rob Dodson: Scrolling at 60fps with core-list! 
 
Did you know you can scroll through thousands of items at 60fps using a single +Polymer element? Find out how on today’s episode of #Polycasts  with +Rob Dodson. 
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The #io15 registration window has closed. We’ll let you know if you’ve been selected soon!
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Güzel
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Only 2hrs left to submit your #io15 registration application for Google I/O 2015! 

http://goo.gl/IQAsW2
Google I/O 2015 brings together developers for an immersive, two-day experience focused on exploring the next generation of technology, mobile and beyond. Join us online or in person May 28-29, 2015.
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Stop advertising this! it decreases my chances of going :)
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Don't forget to check out last week's episode of #Polycasts  with +Rob Dodson!
 
Be sure to catch the last episode of #Polycasts  with +Rob Dodson to learn how to wire up your app with a router written entirely in HTML.
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Chrome Cast screens
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On a Chrome OS? Be sure to check out the Beta Channel to get the latest features a little sooner and see how your site will look as you take advantage of new features.
 
As you know, I'm running Chrome OS on Dev Channel every day and this might scares some of you who want to switch. Don't worry though, if you’re a tech-savvy explorer, craving new features and willing to take a little risk, you should try out the Chrome OS Beta Channel and get the latest features sooner. On the Beta Channel you can test, send feedback to the chrome team, and help shape the future of Chrome OS.

Here's one new feature rolling next week among many on the latest Beta Channel: the Chrome Launcher 2.0.

This new launcher is the best way to start new activities on Chrome OS, like performing a Google search or launching apps.  It's fast, simple, and helps you get things done. Search has been enhanced to help you find what you are looking for faster, apps you most often use right have been put at your fingertips, and the power of Google Now has been brought to your Chromebook.

Have a look at https://productforums.google.com/forum/#!category-topic/chromebook-central/discuss-chrome-os/beta/dH45keXOy5Q to see all the other cool features in the Chrome OS Beta Channel.
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+Olga Diaz solo activa la aplicacion y entra con tu dirreccion de Gmail.  El processo es igual en Android y en Chrome.
 ·  Translate
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~10% improvement in first paint times in Chrome 41!
 
Chrome 41 shipped with several optimizations to make the visual experience of loading sites faster (Speed Index, Start Render, etc).  The most impactful of the changes was to have the main parser conditionally let pending paints and layouts happen before going into execute a script.

In practice this means that before running scripts at the end of a page it will do the layout and paint for whatever it has built up so far (assuming it is not waiting for css).  It doesn't change the classic technical metrics (Page Load Time, DOM Content Loaded, etc) but it can have a huge benefit to more visual-based metrics, particularly first paint/start render and Speed Index (and more importantly, on when users can see progress and start consuming the page content).

A nice side-effect is that it also improves performance for things like custom fonts and prioritization of above-the-fold resources, both of which depend on layout and styles being applied before they can be discovered by Chrome.

Here are some sample filmstrips with before/after comparisons demonstrating the impact (you may need to zoom in on some of the longer filmstrips to see them).

As always, your mileage may vary and not all sites will see the same magnitude of improvement (if any).
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I have to work everyday with Chrome and IE11: it's like comparing a space rocket to a bloated heavy slug!
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Thanks to +François Beaufort for pulling this amazing list together!
 
Today, I'd like to share with you some remarkable open-source projects the chromium team has been contributing to over the years. This non-exhaustive list is divided into chromium-owned projects and those the team has contributed to.

Owners

ANGLE - Almost Native Graphics Layer Engine
https://code.google.com/p/angleproject

Blink - Web rendering engine forked from WebKit
https://chromium.googlesource.com/chromium/blink

BoringSSL - Crypto and SSL stack derived from OpenSSL
https://boringssl.googlesource.com/boringssl

Chrome DevTools - Set of web authoring and debugging tools
http://frontend-src.chrome-dev.tools

Chrome OS BIOS U-Boot replacement - Coreboot payload for booting the system super fast
https://chromium.googlesource.com/chromiumos/platform/depthcharge

Chrome OS BIOS Verified Boot
https://chromium.googlesource.com/chromiumos/platform/vboot_reference

ChromeDriver - WebDriver for Chrome
https://sites.google.com/a/chromium.org/chromedriver

Chromium Embedded Controller
https://chromium.googlesource.com/chromiumos/platform/ec

Chromoting - Remotely control a distant machine
https://code.google.com/p/chromium/wiki/ChromotingBuildInstructions

cld2 - Compact Language Detector 2
https://code.google.com/p/cld2

DOM Distiller - Reader mode on Chrome
https://github.com/chromium/dom-distiller

GN - Meta-build system that generates NinjaBuild files
https://code.google.com/p/chromium/wiki/gn

google-breakpad - Multi-platform crash reporting system
https://code.google.com/p/google-breakpad

grit-i18n - Google Resource and Internationalization Tool
https://code.google.com/p/grit-i18n

GYP - Generate Your Projects
https://chromium.googlesource.com/external/gyp

hterm - Cross browser xterm compatible terminal emulator
https://github.com/chromium/hterm

Native Client - Sandbox for running compiled C and C++ code in the browser
https://chromium.googlesource.com/native_client/src/native_client

open-vdiff - Open Source VCDIFF delta compression implementation
https://code.google.com/p/open-vcdiff

PDFium - PDF rendering engine
https://pdfium.googlesource.com

Platform2 - Group of system services that make up the Chromium OS platform
https://chromium.googlesource.com/chromiumos/platform2

Sanitiser for OpenType - parse and serialize OpenType files
https://code.google.com/p/ots

Servo - Debug board used for Chromium OS test and development
http://www.chromium.org/chromium-os/servo                                       

Skia - 2D graphic library for drawing text, geometries, and images
https://chromium.googlesource.com/skia

Swarming - Distribute tasks fast and efficiently in a heterogeneous fleet of bots
https://code.google.com/p/swarming

Syzygy - Windows binary transformation/optimization/instrumentation toolchain
https://github.com/google/syzygy

Trace-Viewer - Frontend for chrome://tracing and Android systrace
https://github.com/google/trace-viewer

V8 -  JavaScript engine
https://code.google.com/p/v8

Web Page Replay - Record live Web pages and use them for local performance testing
https://github.com/chromium/web-page-replay

WebM - video/audio compression/decompression/container libraries
http://www.webmproject.org

WebRTC - Web-based real-time communication
http://www.webrtc.org


Contributors

Apache Cordova - build native mobile apps using Web technologies
http://cordova.apache.org
                                                      
BlueZ - Official Linux Bluetooth protocol stack
http://www.bluez.org

Buildbot - Continuous Integration Framework
http://buildbot.net

Clang - C/C++ language family compiler based on LLVM
http://clang.org

Coreboot - fast and flexible Open Source firmware
http://www.coreboot.org

Dart -  Web programming language
https://www.dartlang.org

Das U-Boot source code - the Universal Boot Loader
http://www.denx.de/wiki/U-Boot

FFmpeg - multimedia library
http://ffmpeg.org

Gentoo Linux
http://gentoo.org

ICU - International Components for Unicode
http://site.icu-project.org

LLVM - Compiler infrastructure project
http://llvm.org

LevelDB - key-value storage library
https://github.com/google/leveldb

Linux Kernel
https://kernel.org

Mesa 3D - OpenGL graphics library
http://www.mesa3d.org

modemmanager-next - Broadband modem support daemon
http://www.freedesktop.org/wiki/Software/ModemManager

Ninja - Build system with a focus on speed
http://ninja-build.org

NSS - Mozilla's Networking and Cryptography library
https://developer.mozilla.org/en-US/docs/Mozilla/Projects/NSS

Selenium - Tool for automated testing of webapps across many browsers
http://docs.seleniumhq.org
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+Rose Vermette Nope, all free! 
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Faster (and less blocking) JavaScript FTW!
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Support for final HTTP/2 draft is now in Canary! Take it for a spin.
 
Chrome Canary is advertising HTTP/2 support (final draft), via "h2" token: bit.ly/1O3rMVn - woot! Now's the time to test your HTTP/2 server(s).
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Nice, but isn't this already available under chrome://flags? Why do we need the Canary build?
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A place for Chrome developers to meet, share, and discuss the latest in web development
Introduction
This is the official Google+ home of the Chrome Developer Relations team. We aim to help you write great web apps.

Follow this page to keep up to date on what's new for HTML5, Chrome apps & extensions, Dart, and other APIs that you can use with Chrome. We'll also hold weekly hangouts, give you behind the scenes tours, and occasionally dive deep into internals of Chrome.

If you’re building for the modern web, then this is the place for you!