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Today's guest article by +Adam Meyers (his second) is all about "useless" skills. That's not a new topic, but his approach is new: He addresses them from the perspective of the players, the GM, and the campaign.
A. Miles Davis's profile photoDan Roth's profile photoWesley Harp's profile photo
I'm currently playing my favorite dwarf in a game. He has Profession(Chef), despite being a fighter/barbarian. Mostly because his life goal is to find the perfect food (by killing and eating one of everything).
I've found that the more mature I and my players become (I've been gaming since in high school and I just graduated college; definitely a time in our lives where we grow A LOT), the more useful those "useless" skills are. Go figure.
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