The 4 stages of a game designer's relationship with sports
1) Disdain: An intellectual designer sees sport as a brute force activity performed by less intelligent people. As part of defining themselves as a mental being, they reject the physical.
2) Acknowledgement: A designer notices that sports do some thing really well. They create communities, express and celebrate cultural ideals, and generate stories. They are broadly beloved by men, women and children to at near religious levels. They spread across generations. They make people healthier both mentally and physically. We discover that our early stereotypes were false and many sports are intensely mental, stressing both tactical, strategic and cooperative thinking on level that puts many board games to shame.
3) Despair: Few, if any, computer games, can manage the same feats. Few of the games you have personally designed come close. Perhaps it is computer games that we should hold to higher standards.
4) Acceptance: One day, after years of study and hard work, you create a computer game that distills the essence of sports. You build what you once disliked into your own games because it makes them stronger.