Note: might contain some spoilers, but I tried to refrain from facts and screenshots that haven't been revealed in the trailer for this part anyway.
Returning to the twin worlds of Stark and Arcadia, this part is rather short especially compared to the extensive book 2, but it also progresses the story the farthest. It seems the previous books were only a build-up to finally get the story going, especially on Zoë's side, with her finally regaining her memories (in a rather unspectacular way without changing anything really), leaving Propast (which has become quite an unliveable place under martial law) to return to Marcuria and teaming up with Crow again (who's role is far too small in this book, hoping for more in the next).
Today we harvested our first cucumber, which ended up in some salad for dinner, our first eggplants, which ended up on the grill, and about 3 kg of red currants, which ended up being cooked, sieved through a food mill, mixed with sugar, cooked again and filled in bottles as syrup.
Thank you! The green house is completely different to what we are used to. Our tomatoes have taken over the whole thing in no time. Next time we have to plant far less with bigger spacing between them. When we came back to the garden after two busy weeks it was impossible to get into the greenhouse at first because the tomatoes had overgrown the middle path. On the picture you can see my improvised solution of just stretching some strings between the front and back wall. I'm so glad we had some spare hammerhead screws with ring nuts, otherwise it would have been more complicated.
Compulsion Games is raising funds for We Happy Few - Welcome to Wellington Wells, you Saucy Minx on Kickstarter!
A game of paranoia and survival, in a drugged-out, dystopian English city in 1964. From the studio that brought you Contrast.
Refactoring some of my projects from Polymer 0.5 (or earlier) to Polymer 1.0 I found myself using data binding and computed properties for situations where I previously had event handlers doing the "hard work". Since I think this is a rather nice and clean pattern I thought I'd give some examples for this.
Refactoring some of my projects from Polymer 0.5 (or earlier) to Polymer 1.0 I found myself using data binding and computed properties for situations where I previously had event handlers doing the "hard work". Since I think ...