Gary's interests
Gary's posts
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Medieval Batman was waaaay more metal!
http://discardingimages.tumblr.com/post/155304140618/medieval-batman-hans-vintler-die-pluemen-der
http://discardingimages.tumblr.com/post/155304140618/medieval-batman-hans-vintler-die-pluemen-der
Page 45 of the Agents Handbook seems to indicate that in an opposed test, you compare level of success/failure (e.g., critical success beats regular success, etc.). However, the page 54 combat example seems to indicate the opposite
"Daryl can’t afford to be pinned, so he fights back with Unarmed Combat. Daryl has 40% skill and rolls 31. That succeeds and is higher than the cultist’s roll, so Daryl resists being pinned and inflicts Unarmed Combat damage"
"Daryl can’t afford to be pinned, so he fights back with Unarmed Combat. Daryl has 40% skill and rolls 31. That succeeds and is higher than the cultist’s roll, so Daryl resists being pinned and inflicts Unarmed Combat damage"
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Interested in Strands of Fate 2e? Interested in playtesting it?
Well then I've got some news for you. (In the link below.)
Well then I've got some news for you. (In the link below.)
Does anyone remember the name of the console game where you played as your own fellowship of characters involved in shenanigans at the same time as the events of Lord of the Ring, but you're not the titular fellowship group.
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This is cool if you use Android
All aboard, #Gboard! 🎉 Now available in the Play Store, search and share, right from your Android keyboard → http://goo.gl/gboard/android

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The Shade Land lies under a cover of impenetrable clouds where dwells the Dark Goddess, mother of the ruling race of dark elves known as Sha'zir. Here creatures of darkness lurk in the shadows, from poisonous dragonkind to huge insects. And here mankind has retreated to the highlands, where it breeds giant featherless birds as mounts, in a fight for its very existence.
This introductory Fantasy setting includes:
- Dark cult examples
- Monks of the Order, a unique blend of arcane magic and martial arts
- Necromancy
- Flying Mounts
- Giant Insect statistics
and many more "dark" fantasy elements that you can insert into your Revolution D100 campaign or easily adapt to any percentile-based RPG.
This introductory Fantasy setting includes:
- Dark cult examples
- Monks of the Order, a unique blend of arcane magic and martial arts
- Necromancy
- Flying Mounts
- Giant Insect statistics
and many more "dark" fantasy elements that you can insert into your Revolution D100 campaign or easily adapt to any percentile-based RPG.
Post has shared content
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The Shade Land lies under a cover of impenetrable clouds where dwells the Dark Goddess, mother of the ruling race of dark elves known as Sha'zir. Here creatures of darkness lurk in the shadows, from poisonous dragonkind to huge insects. And here mankind has retreated to the highlands, where it breeds giant featherless birds as mounts, in a fight for its very existence.
This introductory Fantasy setting includes:
- Dark cult examples
- Monks of the Order, a unique blend of arcane magic and martial arts
- Necromancy
- Flying Mounts
- Giant Insect statistics
and many more "dark" fantasy elements that you can insert into your Revolution D100 campaign or easily adapt to any percentile-based RPG.
This introductory Fantasy setting includes:
- Dark cult examples
- Monks of the Order, a unique blend of arcane magic and martial arts
- Necromancy
- Flying Mounts
- Giant Insect statistics
and many more "dark" fantasy elements that you can insert into your Revolution D100 campaign or easily adapt to any percentile-based RPG.
Of the different books what's the current set? Is it Basic and Expert? Players Guide and GM's guide? Something else?
Replacing "Dont Leave the Path"
I'm restarting an abortive attempt to run Darkening of Mirkwood. 2 of the players already played Don't Leave the Path. It has some important plot points. Any ideas how I could hack those into a new adventure?
I'm restarting an abortive attempt to run Darkening of Mirkwood. 2 of the players already played Don't Leave the Path. It has some important plot points. Any ideas how I could hack those into a new adventure?
I've been running some of the standard adventures (last one was big sky) and (I'm sure this is my GMing), the games are very slow and low energy, until they actually confront the antagonist.
How do you pump up the action/excitement? In general, walking around and talking to someone in a library isn't very high energy (at least how I do it).
Do I need to somehow (re) structure scenarios so there is more pressure / timeline. For example, in Big Sky, it doesn't seem like there's any big rush to accomplish anything (until 3 days have passed).
How do you pump up the action/excitement? In general, walking around and talking to someone in a library isn't very high energy (at least how I do it).
Do I need to somehow (re) structure scenarios so there is more pressure / timeline. For example, in Big Sky, it doesn't seem like there's any big rush to accomplish anything (until 3 days have passed).
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