We played Aradia Quest on our game night, a game I've looked forward to playing and wasn't let down. I won, partly because I was fortunate to a) load up some great equipment (I immediately went after increasing my defense rolls and getting rerolls) and b) had 2 great characters in Seth and Wisp. Seth disallowed opponents to roll defense dice, and Wisp doesn't trigger monster attacks, allowing to slip among them. So, the theme and strategy of my team was sneakin' and assassinatin'.
Things I enjoyed most:
+ It's a much more tactical game than I expected, where you had to decide when to use weapons, when to rest & reset, how to get your gold, and how to play the monsters and other players.
+ The other 2 players targeted me early on, so I had a bit to deal with. Even though I got to early lead, the player seemingly in last place had a couple of great rolls exactly when I had my worst rolls, allowing her to get my quest token, and nearly tie my gold count. No one's completely out.
+ While the board doesn't really have a sense of place, it is a dynamic board that gives you several options and hazards. I couldn't help bu. contrast this to Dungeon Command, where the map barely has a presence. I would love to see events in this game, things that help give it a sense of place.
The player with the character I thought most dangerous wound up getting stuck among four monsters, thanks in part to me and the third player killing monsters and respawning them. It's long-term, but you can do things like this to throw people's strategies for a turn.
+ The combat system is elegant. Yet, it gives plenty of options, thanks to having 3 characters and different equipment.
I think this is a game where you have to play tactically but also have to play responsively to the changes. As you draft weapons, you have to look at your characters and get an idea of how to use them individually and together. As I said, 2 of my characters had very obvious strengths that clearly suggested how I should play them. I don't know if the other players' characters weren't as clear or if they become too focused on defending against me to play their characters. But it's a great game, and I look forward to playing again.