I am impressed by the work +Dahlia Trimble has done on the llLookAt()  bug for Bullet physics.   I put a dragon on a box with a stock Second Life script  - and it bumped into obstacles,  recovered nicely, and flew around me.  I could start a dragon war with not much more than this. 

Judging by her latest notes,  this may help llSetRotationalVelocity(), llTargetOmega(), llLookAt() and others work under physics in ODE, too.

Coders - see http://opensimulator.org/viewgit
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