Last night was my first DCC game (Portal Under the Stars), and also the inaugural test for scratch-maps! And I must say it worked a treat. Basically, I printed out the map, and stuck it to an A4 homemade scratch card (made very simply as per these instructions: http://www.cupcakesforclara.com/cupcakes_for_clara/2012/03/the-make-your-own-scratch-cards-tutorial.html). And then as the party explored, I just scratched the relevant rooms and corridors off. The idea came to me because I was thinking of ways of showing the awesome maps off that come with DCC modules.
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- I really like this!May 7, 2015
- I've been giving it some thought since my initial giddy with glee mode. In a tight maze, or map that doesn't resemble our dear it might be harder to pull off because you're going to have a hard time not scratching into territory you're not ready to reveal. Mazes are also something I'm beginning to think might not be a good fit, which is a bummer because I really think it would be the perfect way to run a maze (something we've discussed before)
Don't get me wrong, a map with lots of space between rooms and hallways will be great as long as you have copy to use as a guide. I'm just not sure it'll work for tight maps (where walls and rooms are butted up against one another) and mazes, unless drawn to very large scale.
Thoughts? May 8, 2015
- I was a bit worried about that too, but it worked fine. I even managed to scratch out the big clay room without revealing the "S" for the secret door in the wall.May 8, 2015
- don't get me wrong. It's an awesome concept! Can I ask what size you printed this out at?May 8, 2015
- Just A4 for this map.May 8, 2015
- that's radJun 26, 2016
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