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Fernando Bevilacqua
871 followers -
Professor of Computer Science & game developer
Professor of Computer Science & game developer

871 followers
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I've just published a new strip for FeatureCreepRobot (web comic about gamedev). This time it's related to fixing procrastination: even if you could, you would procrastinate that too :)

Link: http://featurecreeprobot.com/8/
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I've just published a new strip for FeatureCreepRobot (web comic about gamedev). It's related to how I feel when people say the amount they have earned out of gamedev :)

Link: http://featurecreeprobot.com/7/
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Check out my last tutorial!
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With pleasure we announce that the preorder of the "Labyrinth of Druids" album is now open.

It is available on http://www.nemuer.com/ - iTunes, BandCamp.

Those who will buy it via BandCamp will get the album two weeks in advance, before the official release date. This applies to the physical copy as well.

Also we would like to inform you that any information about the game "Labyrinth of Druids" for which we have made this official soundtrack is available on http://www.labyrinthofdruids.com/
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Create a Hockey Game AI Using Steering Behaviors: Game Mechanics
http://gamedevelopment.tutsplus.com/tutorials/create-a-hockey-game-ai-using-steering-behaviors-game-mechanics--cms-23026 I've been looking forward to this one for a while! It's the latest part in Fernando Bevilacqua's series on using steering behaviors to power the AI for a hockey game. Here, instead of focusing on the AI, Fernando fleshes out the rest of the game. Check it out!
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Fire up your OUYAs and check out the newest OTA: Chickcharney! We've done a bunch of polish and bug fixes, added Community Content, added bundle support at more!

Read all about it: https://www.ouya.tv/otachickcharney/
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Flixel Community is going to be GPU accelerated! If you have any Flixel game, please help us test the current implementation at https://github.com/FlixelCommunity/flixel/pull/219

If you need any help to adapt your code (just a few changes are required), just let me know.

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Create a Hockey Game AI Using Steering Behaviors: Defense
https://gamedevelopment.tutsplus.com/tutorials/create-a-hockey-game-using-steering-behaviors-defense--cms-20975
The final part of this series is now online! Read the full series here: https://gamedevelopment.tutsplus.com/series/create-ai-for-a-hockey-game-using-steering-behaviors--cms-604 - and there's more on steering behaviors here: https://gamedevelopment.tutsplus.com/series/understanding-steering-behaviors--gamedev-12732

In this tutorial, we finish coding our hockey game artificial intelligence using steering behaviors and finite state machines. This time, we implement the AI required by game entities to defend their team's goal from their opponents' attack.
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