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This time with Paper by FiftyThree. I expected the integration to be a little worse, but all the functionality was there, the Pencil (apple's not FiftyThree's) provided excellent control and precision - for an app that's supposed to be loose and sketchy rather than precision. In addition - one of the more advanced features - tilt to control line width - just worked. That alone was a pleasant surprise.

So far so good - this is working nicely for rich sketches.
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Some map money came through at just the right time - so I picked myself up a proper treat. Review to come shortly.
Mike Caprio's profile photoRonald Stepp's profile photobothina hab's profile photoVivo & Positivo's profile photo
I am actually hearing less stellar opinion of the keyboard, so I am holding out for a good third-party keyboard/stand.. probably going to be Logitech, I believe they worked with Apple on something to offer... going to check out the store  and see if any alternate is in there.
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Cartophile Gift: The World of Ice and Fire

Maps tell a story, and allow stories to be told. This beast of a book sets the scene of Westeros, Essos and the Far East in grand style, with maps and historic detail covering every corner of the world. In addition to the maps, there's a host of gorgeous full page illustrations. 
Mapforge J. Vandel's profile photoLucas Appelmann's profile photo
Ya, a great book.
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Mapping a City - A Practical Walkthrough

Following the previous two tutorials on the process of city mapping, here's a walkthrough of a city map I illustrated, from the sketch design process through to the version shown here.
This isn’t strictly a tutorial, but rather a step by step for a recent city map. I’ve been doing some city design recently for Rhune: Dawn of Twilight, and got the okay from Jaye Sonia to post some work in progress shots. The first step is to talk through the overall structure of a city, …
Craig Wallace's profile photoRob Donoghue's profile photoGherhartd Sildoenfein's profile photoAaron Holly's profile photo
Ive always loved maps of all kinds... dont know why. They are just too groovy. Maybe one day ill make one. X)
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City Design Tips

I got the following question about city design - and this article is my attempt to provide a succinct answer:

"Can I ask a question about city design?

I see advice I’ve seen elsewhere — start with the streets.

But — how? How do you know how to design the streets? How many to put within a space, when to do twists and turns, when to leave things straight? I imagine some of it’s random, but there’s also usually some kind of logic to city design–what kind of logic do you apply and when do you decided for good reason, to deviate from it?

I know when I’ve tried to do “streets first”–I end up then realizing I need more space for X building or something and have to start over. Or the street network just doesn’t look “natural.” I’m sure some of that comes with time and practice, but it’d be nice to get some pointers."
I was asked the following question over on the Paizo boards: Can I ask a question about city design? I see advice I’ve seen elsewhere — start with the streets. But — how? How do you know how to design the streets? How many to put within a space, when to do twists and turns, …
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+Lester Ward Agreed. The aim here is to provide a city with enough structure to answer immediate questions a viewer might have. But this is fiction after all - so dig deeper and any fiction will stop making sense. But suspension of disbelief will be maintained for most.
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iPad Pro Thoughts

I went to the Apple store today to play with the new iPad Pro, and the Pencil. This is the result of 5 mins with the demo version of Adobe Sketch, and just the pencil tool. Very impressed.

Now for comparison - when I went to try the Wacom Cintiq, I expected to be impressed - and ... wasn't. This I expected to just be a fun toy, but not worth the price. But - the pressure sensitivity was excellent, no noticeable lag. When doing very close in work, the pen tip and the actual line were a little off - but no-one should be drawing that closely. It felt very precise.

So - hmm. It's still a super-expensive piece of kit. But this is the first tablet as drawing tablet I've played with that gets close to what I want.

If you decide to bite the bullet before me - here's the link :)

If I buy it I'll put up a proper review of it once I get my teeth into it.
Steve Gilman's profile photoPaolo Marino's profile photoIatagã Bulcão's profile photoJoe Kline's profile photo
Je n y comprend rien
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Super quick sketch playing around in Procreate, with the Pencil, on an iPad Pro. So far, so much fun. Still need a lot of playing to see how this fits into a workflow, but it's great fun for quick sketching.
Jason Miller's profile photoFantastic Maps's profile photoRonald Stepp's profile photoErnest Bediako Boateng's profile photo
Nice really love it
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Cartophile Gifts: My Mapmaking Tools

I've played with, and used, a range of graphics tablets and styluses over the years. Here's my breakdown of the digital tablets I rely on every day to get my work done.
Deb Nielsen's profile photoFantastic Maps's profile photoLucas Appelmann's profile photo
Yes I do. For those I use Moleskines (or medium grade art paper). I have a bunch of different pens, but for basic sketching I actually fall back to simple Bic ballpoints. They give such a great variety of line weight.
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Cartophile Gift: Squared Moleskines

I was a skeptic about Moleskine journals - they're more expensive than the competition. But they are lovely. The covers are solid, there's a weight to them, and the paper quality is excellent. You can use heavy pens in them without seeping through. The grain of the paper takes pencil well. They are a pleasure to work with. They're a classic for a reason.

The squared ones work well for dungeon mapping, or get the plain for world/regional maps:
Luka Rejec's profile photomatt jackson's profile photo
Yeah I have seen numerous comments: amazon, bullet journal community, facebook...
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Earthview Inspiration: Delta Junction, Alaska

This is a great image, showing the tonal transition from high snows on the mountain tops, to the dark greens of the valleys - and the sources of rivers, born in glaciers. Excellent reference for snow-capped mountains.
Lucas Appelmann's profile photoJ Wash's profile photoCraig Wallace's profile photoCADGIS's profile photo
The river sources? They look a lot like glacial runoff here.
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A Practical Exercise in City Design

Yesterday I posted a longer article on city design, covering the things I think about at each stage. Today, here's a practical walkthrough of that process from start to finish.

You can follow along easily - it should take less than 30 mins (up to step 3 - all the buildings in step 4 can take a while).
Creating city maps can be hard. Here's four quick steps I use to design believable town and city maps.
Aaron Holly's profile photoKirwyn's profile photoURDNOT REKT's profile photoTroy Warrington's profile photo
Reading later. This looks useful. 
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How to draw featured buildings

I do three things to make important buildings stand out:
1. Interesting Shape
2. Detail
3. Shading to create relief

Easy to do - and the combination draws the readers eye to points of interest, however busy the map is. 
Cities and buildings come up a lot in questions. I’ll put together a software specific tutorial on buildings, but today I’m just going to go through my philosophy when illustrating a featured building like a castle or a temple. The process is the same, regardless of software. In this case – ballpoint pen on sketchbook …
Aaron Holly's profile photoIndigo Mertel's profile photoСтефан Рачев (ChEfOo)'s profile photoChris Styles's profile photo
Not hard at all. 
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The cartography, illustration and tutorials of Jonathan Roberts
I illustrated the official maps of the Lands of Ice and Fire for Game of Thrones as well as maps for BMW, Wizards of the Coast, Will Smith's After Earth, and many more.

I post tips and tricks on how to create your own maps, here's a collection of some of the tips I've posted. I got into map making through RPGs, and I run a store of maps that you can buy for use in your own games. To see more of my work, check out my site.