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Fantastic Development
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This was originally posted in the Unity Forums. Please respond to the thread here with any feedback, thank you :) I’m in the (increasingly drawn out) process of adding VR support to my asset Fantastic Glass. I have the grab pass working, (most)…

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Synchronised Depth Synchronised depth is implemented and makes all movement-based ghosting disappear. Depth updates have been redefined into 3 unambiguous modes: Quality/VR, Medium, and Performance. In some cases Performance will be extremely fast and…

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A sneak peak at one of the new features in Fantastic Glass next update :)

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Fantastic Glass 1.2 is released and we're already playing around with new feature ideas for 1.3. Here we're testing out rendering fluid simulations from Blender in Unity.

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Our newest, shortest, and slickest trailer for Fantastic Glass!
Still only $5 on the #AssetStore with more free updates on the way :)
http://u3d.as/x6G

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Check out our musical trailer for Fantastic Glass!
Available now on the #AssetStore
https://www.assetstore.unity3d.com/en/#!/content/67299

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Fantastic Glass is still only $5!
AND
We've just updated it with fixes & features requested by users :)
PLUUUUS
We've just received our first customer review and it's a solid 5 out of 5!
https://goo.gl/iS8t8F
#AssetStore
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A new messy test of some tools we are making for environmental physical, audio, and shader effects, for use in games developed with Unity3D.

All tools are being improved upon, polished, and made user-friendly, ready for release in the near future.

To find out more about what we do and to inquire about our development services, visit www.fantasticdevelopment.co.uk
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