Now I'm working in a Trauma Center adaptation for Fate Core (in fact, reworking it from something I did for FATE 2.0). To focus things, splitted Medicine from Lore and created some Stunts, the main one being Medical Specialization, that provides +2 in all tests related with the chosen specialization. Do you think this is a overkill Stunt? Okay that all the example characters has it, but this is because everyone of them are skilled doctors.
I'm working on a Fractal for vehicles and in some big vehicles they have lots of stress before being hit in conditions... And I'm thinking this will turn a vehicle combat very long, specially between two big vehicles... So I was thinking on permit the stress track being used like a HP track (think street fighter) where each box soaks just a stress point, and you could check as many boxes you want, restricted by half of your free boxes (from this points, you would need conditions to soak the damage)
What do you think about this?
Could a GM compel more than one Aspect at the same time?
I'm adapting the Nintendo DS game Trauma Center for Fate Core (had done it already for FATE 2.0) and in that there's a organization called CADUCEUS, that fights some medical terrorists from DELPHI. Both are Apsects, but the one I'm focusing on this questions is CADUCEUS. Thinking they are fighting diseases everywhere in the world, and the character already needs a Medic Aspect or something like this as Permission to be part of CADUCEUS, could I Compel at the same time Medic and CADUCEUS for 2 FP? And if I really need this, could I Double Compel the PC for 4 FP? I already did some Double Aspect Compels, but not normally for Character ones (normally one Character Aspect + one Setting Aspect)
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