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Ewen Cluney
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Ewen Cluney

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So I wound up embarking on a sort of trilogy of "Dangerously Cute" RPGs:

Assassin's Kittens: Basically, Assassin's Creed with cute, deadly kittens, as a mini PbtA game. When you try to distract or disarm your foes with your cuteness, roll+adorable.

Melancholy Kaiju: Inspired by cute, artsy vinyl figures of kaiju (the kind that Super 7 and Giant Robot sell), a game that unfolds a series of vignettes about kaiju trying to deal with everyday life.

Tsundere Sharks: Inspired by the Reddit board of the same name, a semi-competitive game where you play coquettish sharks trying to be the first to get sempai to notice you.
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Kelley Vanda's profile photo
 
!!! +David Rothfeder​ made me a birthday game called kaiju brew that is the silly/sometimes morbid alternative to your game. :D
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Ewen Cluney

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The CreateSpace proof of the Ewen's Tables Collection book came today. It's about the same size as Maid RPG (250+ pages in 8.5x11), but made of nothing but my own weirdness.

And it's already showed up on Amazon, so yay. It'll be going up on DriveThruRPG (in print and PDF) once the proofing process is done there.
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Lately when I'm bored I've been going to local thrift stores and such to look at board games. For the most part I've seen a lot of really generic stuff like Trivial Pursuit and such, but today I made my first really unique find. Manner Mame (or "Manner Beans") is a little plastic toy/game meant to teach kids how to use chopsticks. It has plastic containers, plus chopsticks and little cartoon soybeans in two colors.
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Stephanie Bryant's profile photoSamwise Seven RPG's profile photo
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I have found a few good surprises in the used board game section of Goodwill.  If I have never seen a game before I tend to check it out.  The last great purchase like that was the A-MAZE-ing Labyrinth.  Fun little game with moveable dungeon tiles.
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Ewen Cluney

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The new (Maid-powered) version of Mascot-tan is now available!
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A nice little documentary thing about pro-wrestler Kenny Omega. He's a total anime fan who became a successful wrestler in Japan, and he's part of DDT, one of the most awesomely wacky wrestling promotions in the world, hence they let him do things like work the Hadouken into his wrestling move set and do Zangief's Final Atomic Buster on a dummy.
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Matthew Sanchez's profile photoGilberto Leon's profile photo
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Kenny Omega is awesome 
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Ewen Cluney

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For whatever reason I got inspired to work on a revised version of i.hate.everyone, my tasteless party card game thing. I initially started on it because I was talking with a board game publisher who wanted to do his own take on Cards Against Humanity that could go into normal game distribution. That wound up not going through, but I ended up with a nearly-finished game with some mechanical changes that I felt made it more fun than CAH. The pricing of POD cards makes it expensive and not terribly popular, but it's been a fun game to play with friends at least.

I've since gotten a lot less enthusiastic about CAH, and with people's criticisms of it in mind, going through my spreadsheet of i.h.e cards makes me cringe a bit. But, looking at the game with fresher eyes (as opposed to eyes bleary from trying to come up with hundreds of cards) it's easy to cull the list. It'll still be a game of crude, dumb humor, but I'm hoping to make it do a lot less punching down.

I'm also planning to trim the base set down to about 250 cards total, and integrate some of the newer rules ideas I'd been working on, most notably "Keeper" cards that stick around and give a player some kind of continuing special effect, whether drawing an extra card or adding "...in bed" to the end of everything.
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Going to be keeping the "Draw x cards" effect on some of the cards? I admit I never felt quite enthused about those, since they had no actual mechanical effect.
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Ewen Cluney

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Messing with tables to generate random silliness:

Lachrima Mournblade & Mordecai Nightshade

Coming Soon: Death Gun, Lethal Killers, Police Cop, and Violence War

Dotcoms: FapMap, e-Scents, Crimefinder, Geocandy

Game Systems: Joyduck 64, Turborhombus FX, Intelligage CD, GP DS TV, Dreambox Mini

Tech Companies: Qualitek, Ultracar, ExoDisk, iMed, InterSys

Wrestler Gimmicks: A creepy guy with a pet snake, a narcisstic ninja, an Irish biker, a naive dentist

Headlines: 12 Dead Due to Cloud, Health Scare: Burgers Found to Contain Fabulous Swimsuit Issue, Police Warn of Inevitability of Death, Old Man Yells at My Little Pony

Reality Shows: Cake Choppers, Duck Hoarders, Cat Dad, Secret Borrowers

Paranormal Romance: Healed by Lust, Werebear In My Bed, Furry Fling, Claimed by the Night

Self-Help Books: Detoxology, Life-Changing Bus, Mastering Now, Paleo Money, Green Things

YA Dystopia Books: The Graduation Games, Clockwork Minds, The Glass Throne, Hollow Gods

Rock Bands: Cradle of Floyd, Rolling Doors, Red Hot Zeppelin, Smashing Scorpions, Iron Garden

Board Games: Blood of Catan, Candy of Life, Formula of the Goose, Trivial Encounter

Eurogames: Babel 1893, Fresco Hunter, Samurai Suburbs, Meeple Age

Tabletop RPGs: Golden Sky Heresy, Bliss Girls, Nicotine Commando, Werewolf With Guns
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Samurai Suburbs should actually exist.
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I've been reading Stewart Woods' book "Eurogames: The Design, Culture and Play of Modern European Board Games, and it's been very interesting. Some major points so far:

* Eurogames are largely non-violent, which seems to come from a combination of the general culture of post-WWII Germany and eurogames being initially presented at families. (It's also why they tended to be more about historical merchants and such rather than geekier stuff.) In Germany wargames had a bit of an air of the forbidden, and dealers would hide them under the tables at conventions. That's a pretty stark contrast from America, where games like Risk and Axis & Allies have been sold at toy stores.

* It's well-known that eurogames are less thematic than Anglo games, and the book posits that the benefit of theme is that it gives a greater context to the actions players take in a game. A theme doesn't necessarily have to be tightly integrated, but it definitely needs to not actively clash with the rules of the game.

* Owing to the influence of wargames (and wargames' influence on RPGs), Anglo games frequently have randomness serve to determine whether you succeed after you've selected an action. In contrast, eurogames typically have randomness determine what choices are available to you.
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.
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Over the weekend I got in quite a bit of board gaming:

* Splendor is phenomenal and I want more games like it. I'm thinking about trying to make another cute witches game with similar mechanics.

* Bohnanza is really fun, though maybe more dependent on bargaining than I'd like. The fixed hand order mechanic is really neat.

* The first playtest of Fighting Fighters Coliseum went really well, and I have a bunch of neat ideas for refining the next iteration of the game. (FFC is kinda like Channel A except you make up finishing moves to defeat the boss for that round.) It was really neat how stories started to emerge too.

* Sushu Go! and 7-Card Slugfest were also really fun.
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Ewen Cluney's profile photoAndy Hauge's profile photo
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Oh, yeah--I'm still trying to figure out what those directly translate to, though. Are my two wax beans worth your one chili bean? Should I be offering five?
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A pretty amazing thing from Palladium Books (gratuitous bolding left out because I don't feel like putting it back in manually):

"Something new and exciting. In an effort to truly expand Rifts® across the Megaverse®, in cooperation with Palladium Books, another role-playing game company is currently adapting the Rifts® Earth setting to that company’s RPG system of rules, as well as producing adventure sourcebooks. This is only the second time in Palladium’s history that an outside company will create new game material under a different set of rules. Rumor Squashing: No, Palladium is NOT going to stop publishing Rifts®, nor change to a completely different set of rules. Far from it. In fact, Palladium expects to release six new Rifts® titles in 2015 and 98% of all Rifts® titles are in stock and available for purchase right now! The idea is that by offering Rifts® via another game company’s set of popular rules it creates a parallel dimension of gaming enjoyment. An expanding Megaverse®, if you will. This is a bit of an experiment, but we are excited to see how it all unfolds."

It will probably be something pretty solidly traditional from someone like Paizo or Green Ronin, though it's next to impossible for it to not be a better game system than Palladium's. (OTOH the one Rifts video game is for N-Gage, so calibrate your expectations accordingly.) My comedy option is something like Monsterhearts or Pendragon put in the Rifts setting for maximum awesome weirdness, but we'll just have to wait and see.
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J. Walton's profile photoPéter Tóth's profile photoGremlin Legions (Michael Wight)'s profile photo
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Okay, if it's actually Pinnacle doing it, I have more confidence.
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Somehow or other I finished a set of 36 "Ewen's Tables" PDFs, each with a set of 4 or so d66 tables. I'm going to give that thing a rest for the time being, with the exception of a compilation book, available in POD and PDF (to release basically whenever the proofing process is done), as a monument to whatever it was that led me to make all of that. The book is about 35,000 words and a bit over 250 pages, totaling 170 different tables.

Sooo yeah. That happened.

To be all meta, I also made a free PDF with a table you can roll on to select an Ewen's Tables PDF.
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Judd Goswick's profile photoBeePeeGee RPG's profile photoEwen Cluney's profile photo
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There will be a PDF version of the collection book. :D
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The new (Maid RPG powered) version of Mascot-tan is coming along nicely, and the artist I hired to color the artwork sent me the first couple finished pieces, so here's a look at GURPS-tan.
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Adam “skinnyghost” Koebel's profile photoSean Dunstan's profile photoTodd Zircher's profile photo
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I'll second Chibi-FAE as a smaller hyper character.  So, FATAL-tan wears nothing but black censor bars?  :-)
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Have him in circles
745 people
Martín Van Houtte's profile photo
Rachel Cluney's profile photo
Aleksey Belov's profile photo
Rima RLB's profile photo
Luke Bailey's profile photo
Josh Krutt's profile photo
Ben McFarland's profile photo
E Zampieri's profile photo
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Work
Occupation
Translator/English Localization
Skills
Translation (Japanese-to-English, specializing in games), CAT Tools (DVX3, MemoQ), editing, localization, MS Office
Story
Tagline
Pronounced Like "Aaron"
Introduction
I've been playing RPGs for 20+ years now, and blogging about them since 2004 or so (and posting stuff online since 1998, before blogging became a thing). Along the way I've been trying to develop original games and posting most of the results online.

In 2008 I got to be the translator of Maid: The Role-Playing Game, the first Japanese tabletop RPG released in English. I never stopped working on various things, but it took until 2013 for me to launch the Kickstarter for Golden Sky Stories, a uniquely heartwarming RPG by the same designer. The same year I got Channel A, an anime-themed party card game, published through Asmadi Games. I also self published two books, Yaruki Zero: Collected Thoughts on Role-Playing Games and I Want to be an Awesome Robot. I have a zillion projects I need to work on, probably the most notable of which is Magical Burst, a dark magical girl RPG loosely based on Puella Magi Madoka Magica.

My day job is translating Japanese mobile games. It's okay.
Bragging rights
Translated Maid RPG, Golden Sky Stories
Basic Information
Gender
Male
Other names
Aaron