As we walk through our daily lives, we use visual cues to navigate and understand the world around us. We use our eyes to observe the size and shape of objects and rooms, and we learn their position and layout over time almost effortlessly . This awareness of space and motion is fundamental to the way we interact with our environment and each other. We are physical beings that live in a 3D world. Yet, our mobile devices assume that physical world ends at the boundaries of the screen.
The goal of Project Tango is to give mobile devices a human-scale understanding of space and motion.
Our team has been working with universities, research labs, and industrial partners spanning nine countries around the world to harvest research from the last decade of work in robotics and computer vision, concentrating that technology into a unique mobile phone. Now, we’re ready to put early prototypes into the hands of developers that can imagine the possibilities and help pull those ideas into reality.
What if you never found yourself lost in a new building again? What if directions to a new location didn’t stop at the street address? Imagine playing hide-and-seek in your house with your favorite game character. Imagine competing against a friend for control over physical space with your own miniature army.
We hope you will take this journey with us. We believe it will be one worth traveling. To find out more, and apply for a development kit visit http://g.co/ProjectTango.
The future is awesome. Let’s build it together.
-- Johnny Lee, and the ATAP Project Tango team
Check out the tiny blue line in the graphs below. That's our rain so far in this, the wet reasons. Yikes.
It's unclear why Governor Jerry Brown hasn't declared it officially, but the experts already have. California is in the middle of what might turn out to be the worst drought in its history. Check out this awesome blog post describing this terrifying weather pattern:
Try searching for “Paris,” “Swiss Alps” or "Nevado de Chañi" and click the Earth Tour icon (the little play button inside a circle). We’ll release more of these tours as they become available.*
*Note: Your browser needs to be WebGL-enabled: http://goo.gl/zeHqOK
- Software Engineer, 2004 - present
- MicrosoftSoftware Engineer Intern, 2003 - 2003
- StanfordComputer Science, B.S., 1999 - 2003
- Stanford UniversityComputer Science, M.S., 2003 - 2004
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