Love it as an art-form collaboration between the developers and players :)
I thoroughly enjoyed this latest article by Mark Manson and have been recommending it to people for the last few days. It resonated strongly with me and I think everyone can derive at least some useful lessons from the piece; it’s the sort of thing that should be required reading every year through high school and University. I know I certainly would have derived a profound benefit from this if I’d read and appreciated it at an earlier age.
Basically this concerns the “unreasonable” effectiveness of establishing healthy habits, how healthy habits tend to enrich our lives in multiple areas, and how they help us achieve our goals as a side effect of maintaining the habit. Goals, while important, are reframed as little more than fantasies when they lack the habits that are generally required to help achieve them. The only goal of a habit is that it is never over, it is simply something that has become part of who you are, something you just do.
I’ve found this certainly holds for me personally when considering my health, fitness, and nutrition. I’ve established habits over many years that result in me operating by default with regard to eating healthy nutritious food and exercising automatically, almost without thinking about it. The side effect has been the maintenance of a fit and healthy body by default. Mark lists six keystone habits of which I’ve got the exercise and food ones down, as well as the writing and reading ones, but I don’t meditate or see people socially as often as I would like and these are areas I’d like to work on.
Considering this article has also made me objectively consider starting to establish simple habits in other areas of my life, such as with regards the many things I want to learn and develop.
Article here: http://markmanson.net/goals
People tend to rely too much on self-discipline and eschew forming useful habits. People tend to bite off more than they can chew, so to speak, setting goals that are far above their ability or knowledge level and then becoming frustrated when they make little to no progress towards them. People are tempted to take “shortcuts” to achieve a goal that may actually sabotage themselves in the long-run.
It’s better to invest your limited focus and energy on building habits rather than specific goals. Just like you want to take the money you earn and put it to work for you, you want to take the effort you expend in changing yourself and put it to work changing you as well.
People usually don’t focus on habits because goals sound much sexier in our minds. They feel more motivating in the moment when we think about them. Habits, on the other hand, don’t sound as sexy in our heads. They’re long-term and repetitive, which makes them seem boring.
With habits, on the other hand, there’s no single endpoint that must be reached. The only goal of habits is that the goal is never over, it’s a simple daily or weekly repetition that one does until muscle memory and brain chemistry kick in and you’re now performing the desired action on autopilot. With goals, every day you go back to the gym feels harder. With habits, after a while it feels harder to not go to the gym than it does to go. The weight loss then naturally occurs as a side effect.
Keystone habits are “compounding habits” because, much like compounding returns on an investment, over a long enough period of time, they can increase the richness of your life exponentially. Goals, by themselves, generate linear growth and change. Habits are capable of generating exponential growth and change.
There's something else to consider. During the years when Ritalin prescriptions spread through the nation's classrooms, school districts across America were cutting back on physical education programs and coming under increasing pressure to boost standardized test scores. From 1991 to 1995, the very era when ADHD diagnoses were sky-rocketing, the percentage of high school students enrolled in daily PE classes dropped from 42 percent to 25 percent. For money-strapped school districts, cutting PE became an easy way to save money and devote more time and resources to "teaching to the test.""
Via Scott Hess
"In the 1970s, the Norwegian state began to deconstruct that undemocratic ideal by taking upon itself the traditional, unpaid household duties of women. Caring for children, the elderly, the sick, and the disabled became the basic responsibilities of the universal welfare state, freeing women in the workforce to enjoy both their jobs and their families. Paradoxically, setting women free made family life more genuine. Many in Norway say it has made both men and women more themselves and more alike: more understanding and happier. It also helped kids slip from the shadow of helicopter parents. In Norway, both mother and father in turn take paid parental leave from work during the child’s first year or longer. At age 1, however, children start attending a neighborhood barnehage (kindergarten) for schooling spent largely outdoors. By the time kids enter free primary school at age 6, they are remarkably self-sufficient, confident, and good-natured. They know their way around town, and if caught in a snowstorm in the forest, how to build a fire and find the makings of a meal."
" The Ministry of Finance recently calculated that those additional working mothers [entering the work force in large numbers from the 1970s] add to Norway’s net national wealth a value equivalent to its “total petroleum wealth”—currently held in the world’s largest sovereign-wealth fund, worth over $873 billion."
Also, the US could have set up something similar with the recent windfall from shale oil.
My team and I have been working since last semester to build an Augmented Reality app for education. We now have a release onto the play store for the Project Tango Tablet.
Solar Simulator at Scale
Play Store link: https://play.google.com/store/apps/details?id=tech.solarsimulator
A proof of concept Augmented Reality application, for teaching the relative scale of the solar system, by mapping it onto the real world using augmented reality.
The user "places" the sun at one end of a large enclosed space in the real world. The user is then instructed to walk to the farthest end of the enclosed space to "place" Neptune. The application then automatically scales the solar system to fit within the real world space, to scale.
The user can then walk from one planet to the next, to gain a visceral sense of the scale of the solar system.
Any and all feedback is welcome!
- StanfordComputer Science, B.S., 1999 - 2003
- Stanford UniversityComputer Science, M.S., 2003 - 2004
- Software Engineer, 2004 - present
- MicrosoftSoftware Engineer Intern, 2003 - 2003
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