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Evan Edwards
1,291 followers -
Friendly and earnest. I am a publisher by trade, but not the literary kind. The boring, back-end gears and real world stuff. Author, GM.
Friendly and earnest. I am a publisher by trade, but not the literary kind. The boring, back-end gears and real world stuff. Author, GM.

1,291 followers
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I found what appears to be the common term for what +Steve Keller (more aptly, IMO) dubbed "Urban Fable" during a discussion about Lodge 49. The genre seems to be called "Magic Realism." The real world with fantastic elements and a presentation that makes the mundane seem imbued with very important meaning.

I tripped across the term while listening to the This American Life episode "Room of Requirement." The episode relates a story about the the book Field of Dreams is based on. Which Wikipedia defines as, "_Shoeless Joe_ is a magic realist novel by Canadian author W. P. Kinsella which became better known due to its film adaptation, Field of Dreams."

I have read and quite enjoyed a number of translated Spanish language novels listed in the linked article. All debate about the meaningfulness of genres aside, it's a nice label that I'll now keep an eye out for.
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We're feeling the maudlin blues from the last day at the con, that's all. We had a good time, and some people have packed up and checked out of the hotel. Some are already on the road to where they'll be for awhile. Someday, sometime, we will have a new place. It will happen, just as there was a second Gencon, a second Origins, a second session.
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A semi-interesting situation occurred last session with my OSR table. I only give XP to PCs who are there. We have a stable table, with a couple people rotating due to work or other things, so numbers are fluid, but it has always worked out.

The session before last was a HEAVY XP session, mostly because they killed a major regional wizard and looted his rooms. I had one player show up and pull his character sheet and engage in the pre-game chatter. We had very recently moved the time from 7pm to 6pm, and several people were still running late, still adapting to the new schedule. We knew that ahead of time, so no problem.

Then the one player closed his eyes, leaned back and was silent. Several people asked if he was okay, and he said he had a headache. After about ten minutes, and right before the last player arrived, the player said he was having a migrane and had to leave.

That night was a big end-of-the-dungeon session, and we ran late. I said I'd total the GP of the treasure found and give out the total XP at the start of the following session. Next session (last Friday), I had an interesting decision: the one player who left was happy with zero XP (he had, after all, not even toss a die), but he did show up to game and pull his sheet, set up his dice and pencils, etc.

I wound up ruling on the spot that he got 20% of the XP from treasure (not from encounters). I'm not sure why. Something about showing up being important with a clear intent to play, but not wanting to go all the way to not recognizing the fact that he missed the session. I think I just felt that sitting at the table with sheet and dice and discussing the party's plans (when he first arrived) deserved some nod.
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Dang it.
Anybody know where the Mirrorheart spell is from? A zine, maybe a +James V West post? It's part of a set of mirror themed spells. I have a PC's death or 3hp on the line and need the wording.
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I am making a screen for somebody with some of +James V West's art. I made this animation out of the layered file I used to size the graphics.
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Last night I ran D&D. B/X plus some OSR stuff like Black Pudding. During it was one of those moments we play old school games for.

When the party was about to be in danger of being annihilated due to some tactical errors in what was a minor side adventure, it happened. A normally very quiet player literally stood up and announced he had a plan. And it was an epic, amazing, perfect "makes sense," incredibly clever, and game pushing combo of available resources that flipped things around for the party.

This was not like my story-oriented games where "that sounds cool, so it will work." It wasn't one of the funny or silly or really great moments driven by dice or decision. This was a thought out and novel "this does this, and that does that, so can I use both and do this new thing with them?" Nothing game breaking, but it pushed and bent things in a wonderful way: player knowledge of the world being used creatively.

I'll write up the details, but they really don't matter. It's about that moment of pride and glory when that player busted out the plan he's been sitting on as a last resort for months, and the hearty appreciation from the rest of us at the table.

It was one of those moments we play old school games for.
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Today's random game art: GDW's Dark Conspiracy (1991).

I absolutely love the eyes. I picture tentacle dude as moving silently most of the time, and then standing perfectly upright and still when talking, sounding exactly like Patrick Warburton.

The front guy perfectly establishes the feel of the setting. I can hear him clack empty bottles and chant, "Waaaariors, come out to plaaaAAAaay... Waaaariors..."

https://www.youtube.com/watch?v=aRM2YcGpmxg#t=0m42s
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Contra Costa County decides tied election — with a roll of the dice

"At 11 a.m., incumbent Larry Enos and challenger Milan “Pete” Petrovich took turns rolling a 20-side die — taken from someone’s Dungeons and Dragons board game[sic] — three times for the Byron-Bethany Irrigation District Director 1 contest."
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Note sure how many people here are in Anchorage; I only know for sure of a handful, a family that just moved up there that used to come to gaming nights (+Scott Austin - any word from Robin?) and +Steve Keller and family.

I am hoping all is well. The images and videos look like you all got hit pretty hard, and I'm hoping everybody is safe, sound, and warm and nothing irreplaceable was damaged. I wish you all well as you all clean up and rebuild what fell.
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