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Ernest Ojeh (namzo)
Worked at Prowork
Lives in Lagos, Nigeria
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Ernest Ojeh (namzo)

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With a selfie-stick and a Nokia you can build Thors Hammer 
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Ernest Ojeh (namzo)

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The Chromebook Pixel Giveaway - Get Inspired with this Light and Powerful Touchscreen Chromebook
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Ernest Ojeh (namzo)

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Material Designs by Carl Kleiner for Google (Wallpaper Res)
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Interesting times..
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April 2015 Material Design Spec Update

Here on the #materialdesign team at Google, we’re always listening to community feedback and looking for ways to broaden and expand the specification to better fit the needs of designers everywhere. Today we’re publishing an update to google.com/design/spec that draws on extensive conversations we’ve had with designers and developers over the past few months. The update includes 7 new sections, as well as refinements to content in existing sections.

Some highlights:

Data tables: guidance on presenting data sets, particularly in desktop products
Units and measurements: a description of the different units used in material design, including guidance on using density-independent pixels (DPs)
App structure: suggestions for top-level navigation in your app
Component sticker sheet for After Effects to help streamline your motion design workflow
Floating action buttons now have their own section, with added guidance on behavior and transitions
• Updated guidance on Typography, Cards, Dialogs, Tabs and Scrolling.

For all the gory details, check out the What’s New section in the spec: goo.gl/3aB3xM
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Ernest Ojeh (namzo)

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Hey guys. This is something I thought you should be aware of. Some guidelines in the spec are either "misleading" or false.

The spec states square icons must be 152x152. However, all square Google icons use 154x154 instead.

The spec also states that horizontal/vertical icons must have a height/width value of 128px. Yet, all Google icons have a height/width value of 132px.

And by far, the most important part of all:

The way the guidelines were written and displayed makes designers think they should apply a darker edge above the Material foreground, just like they did with the Material background.

But once again, nearly every official example we've seen doesn't follow that. Instead, they have a 1px "shadow" underneath the foreground.

So, what am I supposed to do in these cases? I'm completely lost here. Please, please, reply to this post if you can. It's certainly not that important, but it would be of great help.

+Roman Nurik +Richard Fulcher +Jon Wiley 
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👍🏾
 
It takes adoring precision to take the #HTCOneM9 from a concept sketch to the palm of your hand.
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In case you're wondering why your Nexus 6 feels so darn fast and smooth on Android 5.1, besides all the improvements on ART and possibly a lot of code cleaning and optimizations on the Framework - the device is now running full quad-core mode all the time which helps tremendously because the Kernel task scheduler can distribute the workload through all these cores so you'll get the perception that the device is not hanging anymore.

They also disabled the built-in thread migration boost routines - if you don't know what this is about it's a driver made by Qualcomm that receives a notifier from the task scheduler when one thread migrated from one cpu core to another, and to minimize perceived lag it boosted the destination core to the same, or greated, frequency than the origin core:

1 - thread moves from cpu0 to cpu2
2 - driver is notified
3 - reads the current cpu0 frequency
4 - if cpu2 current frequency is less than cpu0's read frequency it boosts cpu2 to that freq, or, if the origin freq is lower than the threshold (which is 1.7GHz by default AFAIK) it boosts to that threshold value.
5 - the boosted frequency on cpu2 stays there for at least 20ms

These migrations can occur dozens of times per-second. One of the things that I did on FK was disabling all this to conserve battery (and we don't really need all that boosting with this chip).
I'm sure Google did the math and a lot of power measurements and found out that the gains outgain the losses, so they disabled this, and I applaud them.

So these two changes balance themselves out, and I can imagine that 100% stock users will be pleasantly surprised by the improved battery life.

Unfortunately we're still dealing with full 3 second cpu boost on touch events... we don't need long of a boost, specially at 1.5GHz... Comon Google.

I don't know what other improvements they did on the Kernel, the source is not up yet, this is all I know for now.
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lol
 
Apple logic...

$10,000 gold watch, $4,000 balance XD
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Currently
Lagos, Nigeria
Previously
Accra, Ghana - London, UK - Ibadan, Nigeria - Akure, Nigeria - Awka, Nigeria
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User Interface Designer
Work
Occupation
Designer & Front-end developer
Employment
  • Prowork
    Co-founder, 2015
  • Digital Craft Studios
    Designer, Developer, 2014
  • devEdgeLabs
    Co-founder
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Male
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namzo