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Eric Nolan
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Just completed the Great Dublin Bike Ride. I recommend it. Not very tough but interesting to be able to cycle through the city centre on closed roads. Doesn't really have the same scenery appeal as some of the others but there is plenty of countryside once you get out past Howth.

Weather was good (no rain!), little wind, mild temperatures. Food was nice and plentiful. Marshalling was great. Apparently there were 200 guards on duty, which was kind of important since even in the wilds of NCD the roads are still pretty busy.

Organisation at the start and end points was great and Smithfield makes a great venue for it. With a minor caveat that cobbles are bad for bikes m'kay? Especially for those poor souls who have never had to cycle on them before.

This was relatively flat and not particularly long for me so I put the foot down and did an excellent (for me) average speed of 29.8kph. I now measure things against the gruelling Wicklow 200 route, so this was half the distance and one third the climbing.
https://www.strava.com/activities/1199196193
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Found out on Saturday that Dublin will be hosting Worldcon, the longest running science fiction convention in the world, in 2019.
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In case you are still wondering what the hell a parsec is, Space.com just put up a web page and video about it. Why it is used in Traveller is still a mystery to me. I imagine "sounds more science-y", which is a perfectly good reason, but if anyone knows a different reason I'd be interested to hear it.

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I've some questions about Movement and Actions. There was some discussion on the Goodman Games forums about this too but I think here might be more active. I think DCC has the same issue.

The rules say this:-
A character has one or more actions each round, expressed as action dice. Most characters have one action die, which is a d20. Higher-level characters may have two or more actions, expressed as action dice, such as d20+d16.
Each round, a character or monster may move its normal speed and do one thing for each of its action dice. The actions a character takes depend on his Class.
All characters can take another movement for one of their actions.

There is then a list of possible combinations which leaves out some fairly important options making me wonder about whether they are allowed. So what do people here think:-

Can you take your actions and then move or can you only move first as the rules sort of imply?

If you take a second move instead of a single action can you still use your other actions as the rules imply? If so can you use one or either action as a move and the other as an attack, for instance Move, Attack (d20), Move again (d16)? Are you free to choose the order of your action dice so you could do Move, Move again (d16), Attack (d20)?
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2%
Move first, actions afterwards only
98%
Movement and actions in any order

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Did the 120k Westportif yesterday. Here's the gps track:-
https://connect.garmin.com/modern/activity/1733341555

I hadn't decided whether to do the 120 or 160 route on Friday evening but lack of sleep made me decide on the 120. The lovely weather and very fast start (aided by the wind) made me regret this for around 40km. The heavy drizzle and strong, cold wind in my face for the next hour or so made me very glad I had wimped out. I still made pretty good time with an average speed of 23.5kph (which is good, if not great, for me). I've been thinking of trying the Wicklow 200 again this year but I'm not too sure I could do another 66% on top of what I did yesterday though. I guess I'll see how my next months cycling goes.
Westportif 2017
Westportif 2017
photos.google.com
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Some pictures from my trip to Paris
Paris 2017
Paris 2017
photos.google.com
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Got some DCC appropriate souvenirs from the catacombs in Paris. Skull eraser, fridge magnet and skull & cross bones medal (unfortunately with a very boring B side)
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Darths & Droids today had a nice 2d12 fumble table. You need to scroll down to the text part to see it.

Quite handy in the DCC context I think where the same fumble comes up so often. It wasn't just an 'incompetent blow' again, this time it's an oafish blunder, still not as embarrassing as that butter-fingered cock-up the elf made two rounds ago though.
Darths & Droids
Darths & Droids
darthsanddroids.net

How many players?

Someone enthused to me about how awesome this game is and it sounds very interesting to me but the group I want to run this for is a bit large. I couldn't find any information about suggested number of players. How many players (not including the GM) do you think is ideal for this? How many do you think it will work with? My group would be six players not including me.

My players seem to prefer a more dungeon bashy type of thing. Perhaps agoraphobic they are most comfortable secure in something that can easily be described using 10' x 10' blocks. Perhaps suffering from deep seated social anxiety they shy away from talking if possible preferring a simpler interaction of the kill and take their stuff kind.

Can anyone recommend the most dungeon based DCC scenario for relatively low levels, say 1 to 3, although I can probably adapt.
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