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E. Tage Larsen
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Thanks, WHers.
After 30 or so years off for good behavior, I return tonight to GMing. As part of my house con "RPG Roulette", I drew the evening slot to run a one-shot. I chose to run a Whitehack OSR homebrew that i've been sitting on forever. Add to Whitehack a bit of +Troika! , small helping of +The Black Hack, lots of inspiration from +Into the Odd, and none too little hero worship and theft from the likes of +Jason Morningstar and +Bill White magic. Thanks to +Whitehack Appreciation Society for keeping me in check. Next stop... Artificial Magic, Feminist space Ettins and the snarling wrath of the Apoctapus. 
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After 30 or so years off for good behavior, I return tonight to GMing. As part of my house con "RPG Roulette", I drew the evening slot to run a one-shot. I chose to run a Whitehack OSR homebrew that i've been sitting on forever. Add to Whitehack a bit of +Troika! , small helping of +The Black Hack, lots of inspiration from +Into the Odd, and none too little hero worship and theft from the likes of +Jason Morningstar and +Bill White magic. Thanks to +Whitehack Appreciation Society for keeping me in check. Next stop... Artificial Magic, Feminist space Ettins and the snarling wrath of the Apoctapus. 
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Deal with the Devil

WHers, I'm thinking of using a 'Deal with the Devil' option on character death. I think Dugneon World has this; or maybe it's just something a friend used in DW. Other than "betrayal", do any of you smart GMs have ideas for why the Devil would return you to the land of the living? Bangs and Hooks saught.


More rules questions...

Q. Negative-20? If an unarmored character has an AC zero, then how to adjudicate -AC costs (for example fighting Offensively)? A not common occurrence but perhaps not as easily solved as Postive-20 rule does in the inverse.

Q. When you get an extra group for having a low Stat, is that group specific to that stat or can the player apply it anywhere?

Q. Species negative-bangs. DMs can invoke the Character's species as a negative... does that only apply to those Stat specific applications or can the DM draw on them situationally as seen fit?

*Q. Not real rules questions but something I've been wrestling with and wondered if anyone else had thoughts but: How would you do Grappling with Auctions? How would you do Initiative with Auctions?

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Whitehack Quickstart Character Generation v.0.3

Hope there aren't substantial changes to this but i'll leave this version up for a week. Let me know if you see anything that needs to be corrected or improved. I'll post a final version of this next week.

I'm looking to expand on the archetypal examples for the main three classes. What have you come across in your games to add to the core examples?

Strong, examples: warriors, guards, brigands, knights, bounty hunters, barbarians

Deft, examples: thieves, wandering monks, spies, marksmen, rangers or assassins

Wise, examples: wizards, priests, alchemists, exorcists, demonologists, druids, runecarvers, bards, mad scientists

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Whitehack Whitepaper, DM Reference Guide v.3

I don't anticipate additional changes but happy to update if you find any errors or have some improvements. :)


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Working on this for OSR Whitehack system. Combining it with elements for a Story Gaming "DM Character" Sheet I've been kicking around for a while. The system relies on a sort of stoic 60s textbook vibe; so I tried to copy that here. The stars were a stretch.
Whitehack Whitepaper, DM Reference Guide v.2

Still thinking of making some changes. Let me know if you see any errors or if something added may have utility for you.

A few things I'm still having trouble with...

Special Combat Options / Press:

"Take a penalty to your AV when using a special combat option. Give your opponent the same penalty to her save. If you fail or if the save succeeds, the enemy gets combat advantage against you in the next round."

I don't get the advantage or application of this at all. Who dictates the AV penalty? What's the upside for the press-ing character?

also, the Plus-20 die roll thing. It says to 'raise quality' but i can't find a relative application as to where this differs from a Critical or Double Advantage.

Hi. Testing combat alone tonight. Wanted to share the Hack hack and get some feedback.

When last we left off, I'd wanted to house rule in a different Initiative and try out my damage modification per the other thread. In review: use Troika's initiative system by drawing markers out of a bag blindly indicating action order with a special marker indicating "round ends" and restart. For Damage, I modified damage to include a variant on +Ian Wyckoff system where any hit to PCs that would reduce characters to zero or below would instead result in randomized d6 temp stat damage (aka a significant wound; aka like the way Traveller does damage).

Scenario: 1st level party of 3 are attacked in closed quarters by d6 Brigand Party. 3 brigands and 1 boss brigand fighting with short bow.

Surprise round: brigands set range and make a surprise attack. One of the party takes significant bow damage. First round bandits go first, that same character takes immediate damage again, enough to kill them. Instead, we try stat damage of -2 Wis (call it a concussion); another bandit hits the same character again that round and again enough to kill; instead -4 Con.

At this point, we're just into the end of the enemies' initiative on round 1 with what would have been a certain fatality for the party. Before any reasonable expectation of surrender.

That's the first waypoint for where it might have ended. But with new damage system, I continued to press on.

A few more rounds tick over. The party gets a little unlucky on the initiative back but it was a cinematic goldmine. They damage one of the bandits, who withdraws. The other 2 pcs take some damage, including -2 CHA to the Strong character and a few hps amongt them. As they can, they begin to pull back. On their first kill of a bandit the bandits call it off.

All of the fake pcs started with max hps. At the end of the encounter, they are mostly left with 1/2 hp and some stat loss, most significantly that first character that ended up with Con 8>4 and Wis 16>14.

Not sure how healing would work here. I'm thinking that either players could heal hps normally and then stats afterward at 1x a week; or maybe a doctor/med kit would allow a more accelerated stat recovery. who knows.

I tried a second encounter with a large snake like creature and sort of mangled my way through grappling. Should have reread that section of the book first. :)

anyway, sharing.
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