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Dyson Logos
5,405 followers -
That guy, you know, with the maps!
That guy, you know, with the maps!

5,405 followers
About
Dyson's posts

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Greetings Googlers!

I'm Dyson Logos. I mostly draw maps. I'd like to do a lot more writing and other stuff, but the reality is that my cartography takes up most of my time and is my primary income source. Google+ is my primary social media feed - where I do almost all my posting and interaction.

99.5% of my posts on social media are put out entirely public. This means if you circle me, you'll get my entire feed without me circling you back. If your comments provoke my interest, I'll look you up and add you to my "on trial" circle at some point.

90% of my posts are RPG material, with somewhat over half of those being cartographic in nature (usually my works in progress and completed works). The remaining 10% are usually jokes and things found around the web aimed at various people in the RPG community - primarily in the OSR community.

Oh, and Googly Eyes. I have a googly eye obsession, particularly when paired with RPG material.

I have strong social and personal beliefs and occasionally that bleeds into "political" statements (often involving things that I don't feel are political but are instead just common sense truths but that I've been told are actually not). 

Since most of my posts are public, please feel free to reshare anything I've posted without having to ask me first (well, as long as you are using a technology that gives me credit for the post in the first place - so resharing here or onto other social media platforms is fine - resharing by copying/pasting to your blog may require that you actually throw in a small credit or something).

Other places where you can follow me:

Dyson's Dodecahedron (blog, less in progress works, no social)
https://rpgcharacters.wordpress.com/

Dyson Logos on Facebook
https://www.facebook.com/TheDysonLogos

Dyson Logos on Tsū
http://www.tsu.co/dysonlogos

Finally, I partake of the "Hipster Welfare" system that is Patreon. This is how I make ends meet around the house, pay my bills, rent, food, etc.

Dyson Logos on Patreon
https://www.patreon.com/dysonlogos

You can also buy my digital works on OneBookShelf
http://www.rpgnow.com/browse/pub/5503/ZERObarrier

And my books on Lulu
http://www.lulu.com/spotlight/dysonlogos
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Named after the primarch of the faith that once unified the region (at least religiously if not politically), sages from afar call the region the Stutheit Peninsula but to those who live here, it is "the Land" and occasionally "Stutheitland". Tales of the peninsula generally focus either on the main trading city of Groveler's Port, the strange "moving mountain" in the interior that seems to have broken free of either the northern barrier mountains or the central mountain range (depending on the story), and the hexagonal basalt isles to the south. Tales also focus on the giants of the land - not true giants but a human-like race of great size and might who are rare among the people of the Stutheit Peninsula, but unheard of elsewhere.

Groveler's Port is the biggest city of the peninsula - the trading capital of the region that deals with products of the entire peninsula as well as being the broker for the material used by and produced by the dwarven city in the barrier mountains. Exotic flowers and healing plants from the fey forests to the west, antiseptic and astringent mosses from the inland swamp, and of course travelers coming from distant lands seeking to learn for themselves of the mountain that walks and the basalt isles. Once the religious centre of the land, Groveler's Port is primarily a trading centre now - but the church's force of mercenaries is growing rapidly and has gently taken over the role of the city's night watch... many expect to see a power play in the coming months and many merchants have ceased trading on holy days as they feel the winds shifting.

This map was drawn for James Stutheit, a member of the Facebook 5e Dungeons & Dragons community, who was looking to have his original work redrawn in a more traditional fantasy style. Most of the geography comes from his original work. I added in the weird hexagonal islands in the southeast as an experiment and whim and I hid a few caves in the mountains. I had originally intended to add more weirdness as I went along, but ended up sticking pretty close to his original map concept.

You can download the Stutheit Peninsula map for your own games from the blog post at https://rpgcharacters.wordpress.com/2017/04/25/stutheithland-and-the-goliath-isle/
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Monastery of the Sixfold Path - a place of meditation for psionic mystics. 
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More undercity goodies from the My Private Jakalla project.
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One of the older estate houses in the city, the Terrasse Estate perches on a small rise, the highest point in the noble district. The grey-brown building itself is of quite old stonework and very small size for a noble estate -making it more interesting for its age than floorplan.

The estate has been home to a number of noble families throughout the eras of the city, and for the last eighty years it has been home to the governor of the region. If anything, this is part of the reason why this governorship is generally viewed as a demotion or a hardship posting as there isn't even enough room in the cold structure for live-in servants (nor is there a decent fireplace, as the building was planned by someone unfamiliar with the cold seasons of the region).

The current governor of the city has enough private wealth to rent a better home in the noble district, and only uses the Terrasse Estate when entertaining guests that he'd rather not have to entertain at all, and is often offered up as a guest house to visiting lesser nobles who dare not object to staying in the governor's home itself.

In a campaign, this is the kind of place the governor would "offer" to up-and-coming adventurers who have proved their worth as heroes, but who are from lower-class and middle-class backgrounds and thus beneath the governor's contempt. For the governor is a petty man, intent on showing the so called heroes who really is in charge of the city.

Thanks to the many awesome Patreon supporters, this map is available for your use from the blog at https://rpgcharacters.wordpress.com/2017/04/21/the-terrasse-estate/
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Mail Call!

Latest risographed monster from +Arlin Ortiz on the left (the Inkworm, with stats and descriptions on the back) and the latest issue of the Excellent Travelling Volume from +James Maliszewski on the right (issue 7, first one in ages with none of my maps in it so I actually had to pay money for it - also the first issue with a colour cover).
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No matter how ridiculous the setting, the PCs are going to go looking for a tavern.

This is a tavern set on the Plains of Endless Salt somewhere in the Seventh Violet Hell.
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Had a "shaky hands day" today, where I couldn't easily get my right hand to put down a line exactly where I wanted it. On these days I end up either playing video games or drawing maps that I end up disliking.

But today I tried to work through it by working much slower than normal. I put aside my outstanding commissions for the day and just took a shot at a Patreon request for a sea cave used by pirates with access to the city above.

It took several hours longer than normal to get done, but it worked out well. And with the commission load I'm looking at from now until October, I need to be able to map even on the shaky hands days.
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A pair of squat towers linked by low walls and a bridge, the Rathmore Manse sits on a stony outcrop in the woods just north of the ruined village of Hromustrom. With the foul green dragon living in the ruined village, the old manse has been quiet for years now – perfect for the workings of the foul sorcerer who made it his home.

The old family manse itself is a cold stone structure, with few signs of inhabitation. The south tower has been completely abandoned, the windows boarded up and turned into a home for a few small animals that were able to break in. The north tower’s ground floor shows signs of having been swept up – leaves and dust have been collected and pushed out to the courtyard at some point. The upper levels however are cold and quiet, with wind blowing through the broken windows of the topmost level which has become home to a small swarm of stirges.

But a secret door on the ground level leads to levels below the manse itself – crypts, tunnels, and undercrypts used by the sorcerer and his magical assistants.

Thanks to the amazing people backing my work through Patreon, you can download the Rathmore Manse map for your use from the blog post at https://rpgcharacters.wordpress.com/2017/04/18/rathmore-manse/
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Now here's a game I hadn't pulled out in a LONG time.

Ran the classic Breaking Glass adventure from Rockerboy yesterday in about 2 hours. Simple fun and ultraviolence with a bit of delicious backstabbing.
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