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Dustin Bolton
Works at Dualbo, llc.
Attended Rhode Island School of Design
Lives in Atlanta, Ga
1,521 followers|118,420 views
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Work
Occupation
Animator, Filmmaker,
Employment
  • Dualbo, llc.
    Animator, Filmmaker,, 2009 - present
  • tuner broadcasting/ cartoon network
    Flash Animator, Stroker and Hoop, Harvey Birdman, 2005 - 2007
  • Radical Axis
    Animator- Freakshow, 2007 - 2008
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Map of the places this user has livedMap of the places this user has livedMap of the places this user has lived
Currently
Atlanta, Ga
Previously
Memphis, Tn - Providence, Rhode Island
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Committed to process.
Introduction

Dustin Bolton


I have been active in the Atlanta area animation and production community since 2005, after completing my undergraduate work at Rhode Island School of Design and receiving my B.F.A. in 2004. Turner Studios hired me to be apart of a second unit flash animation team charged with producing the half hour animated comedy, Stoker and Hoop for Cartoon Network’s adult swim.  After Stroker and Hoop’s first season I was placed on Harvey Birdman Attorney at Law. On Harvey Birdman I was given the chance to hone my skills as a character animator. Which lead to landing the chance to animate a full commercial spot for Radical Axis featuring the Harvey Birdman title characters. Being in Atlanta has allowed me to make great strides proving my skills with hands on projects and working with talented professionals. Im am a highly motivated collaborative worker that enjoys getting the project right and making sure the client and audience is satisfied.  


Career Highlights

INPO/ August 2010- Nov 2010

Animation Lead / Interactive Designer

Cartoon Network Digital / Nov 2009-April 2010

adventure time

Very Memorable Design / March 2009- July 2009

http://vm.com/

Contract Freelance via Dualbo

Interactive Animation

I created character animation based on the popular PBS KIDS series Cyber Chase. This remote project from the studio in NY allowed me explore my interest in interactive media development and gain an working knowledge of the unique animation workflow required for games. I was responsible for acting and emotion of three of the lead characters from PBS KIDS’ Cyberchase, creating dynamic and character driven performances from a variety of dialogue tracks that would simulate a living character onscreen.


B3and Co / Decemeber 2008- June 2009

http://www.b3andco.com/

Contract Freelance via Dualbo

Interactive Animation

I was responsible for handling breakdown, formatting, and animation of digital avatars for interactive in-store employee training software. We utilized Adobe Flash as a development and deployment environment to give the client access to a dynamic and resource rich training environment. The final products would be outfitted to apply to various national retail outlets including Anne Taylor and J. Crew.


Robot Martini/ Sept-Present

Dualbo, Inc.

Animation Direction/ Proof of Concept

Currently I’m developing an animation mechanic to take Robot Martini’s signature illustration style to full animation, utilizing Adobe Flash to convert Illustrator files to flash character puppets that can be easily manipulated in a production environment. 


Verizon Wireless/ July-August, 2008

Light-box Studios, Llc / Dualbo, Inc

Character Design/ Sequence Illustration

The work with Verizon pertained to working with a director to match the style and direction of rough boards that demonstrated composition and timing for the animated sequences. My job was to finalize full color renderings of the characters and props to be composite with the final background illustrations.


Intel-Lenovo/ April-July, 2008

Light-box Studios, Llc / Dualbo, Inc

Character Design/ Animation Background Design

I designed original characters backgrounds for three separate spots. Each spot centered on an Olympic sporting event. Pitting the Intel team against an opposing team representing Intel competitors. The designs I provided needed to invoke a modern stylized rendering of characters that have a graphic approach to design yet could be easily animated in flash. All of the designs I completed were created and submitted using flash.


Kaiser Permanente/ May-July, 2008

Light-box Studios, Llc / Dualbo, Inc

Character Design/ Character Animation/ Animation Background Design

I designed original characters backgrounds for animated introductions to an online flash game. The designs I provided needed to invoke a modern stylized rendering of characters that have a graphic approach to design yet could be easily animated in flash. All of the designs I completed were created and submitted using flash.


Awesome Inc./ December, 2006-January, 2007

Cartoon Network Foster’s Home for imaginary Friends Interstitials

Animation Direction/ Storyboarding/ Character Animation 

A series of seven commercial Interstitials needed to complete within a deadline of four weeks from storyboarding to final animation. I was in charge of implementing a roadmap and division of labor to complete each thirty second spot. After working with the production supervisor I suggested that rough animation layout completed in flash would be the best way to plan out the action for each spot based on the supplied scripts for the client. The over all work was broken up between 3 story artist that were to take the script and flesh out the sequence of action. I completed storyboards for three of the seven spots. Once the storyboards were reviewed they were synced with the supplied dialogue audio tracks and timed for final animation. The final animation was completed within the last two and a half weeks of the production schedule. 


Latchkey Ent./ July,2006-Present

Dualbo, Inc.

Big Ma’s Daycare (Currently in Development)

With Latchkey I was directly contracted through my legal entity Dualbo,Inc. to develop original visual designs and storyboards from a script treatment provided by producers from Latchkey Ent. 

Latchkey is a NYC based production house that has branched from post-production work for such clients as MTV, VH1 and BET to developing original material for new media and the web. Latchkey founders reached out to me as a primary production unit to bring 


Radical Axis/ July, 2006-Septemeber,2006

Harvey Birdman Cooper Mini Commercial

Character Animation/ Resource Acquisition

Comedy Central’s: Freakshow

Character Animation/ Resource Acquisition

My duties on the production of Freakshow were to complete final pieces of character animation as dictated by the Supervising Director and Animation director of the series. I would retrieve initial flash files from the data server. These files would include roughly drawn storyboard panels and audio dialogue tracks. As a staff character animator I would use these rough templates to layout the final line drawings in Key frames using macromedia flash and a WACOM digital interface. These layout keys would then be submitted to the animation supervisor for quality control and initial approval. After receiving directing notes I would proceed to complete the final animation. Final animation was completed on average 15 seconds per week, and reviewed by the animation supervisor and director

Cartoon NetworkTurner Studios/ March 2005-July 2006

Harvey Birdman Attorney at Law

Character Animation/ Resource Acquisition/ 

My duties on the production of Harvey Birdman were to complete final pieces of character animation as dictated by the Supervising Director and Animation director of the series. I would retrieve initial flash files from the data server. These files would include roughly drawn storyboard panels and audio dialogue tracks. As a staff character animator I would use these rough templates to layout the final line drawings in Key frames using macromedia flash and a WACOM digital interface. These layout keys would then be submitted to the animation supervisor for quality control and initial approval. After receiving directing notes I would proceed to complete the final animation. Final animation was completed on average 15 seconds per week, and reviewed by the animation supervisor and director.

Stroker and Hoop

Character Animation/Resource Acquisition

My duties on the production of Stroker and Hoop were to complete final pieces of character animation as dictated by the Supervising Director and Animation director of the series. I would retrieve initial flash files from the data server. These files would include roughly drawn storyboard panels and audio dialogue tracks. As a staff character animator I would use these rough templates to layout the final line drawings in Key frames using macromedia flash and a WACOM digital interface. These layout keys would then be submitted to the animation supervisor for quality control and initial approval. After receiving directing notes I would proceed to complete the final animation. Final animation was completed on average 15 seconds per week, and reviewed by the animation supervisor and director.


Education
  • Rhode Island School of Design
Basic Information
Gender
Male

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Dustin Bolton

commented on a video on YouTube.
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Thank you for this post. I really wanted to know what pen you're using to ink.
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Sample animation from the iOS game in hired on. 
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THIS. 
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@humza_shakir
This is not your run-of-the-mill shed. The Tetra Shed is a modern, modular, multi-use shelter/space that you build yourself. Constructed from a plywood core that comes flat-packed, the 28-sq. foot interior features programmable under-floor heating and LED lighting. How you configure & use it is ...
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That is way cool. Speaking of cool minimalist shelter: http://rigsomelight.com/2013/09/09/frameless-geodesic-dome.html
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Sharing some selects from the past month
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Check this out. 
All. Desktop Version. Favorites. ALL; MINE; FRIENDS. Logout.
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WoW.
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Oh oh oh !!!!
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Check out this video on YouTube:
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A great tut and applicable to traditional media as well. 
felitomkinson: “ okay I think this covers the basics of the way I do my lineart, hopefully it’ll be helpful enough! if something’s unclear don’t be afraid to shoot me an ask about it. enjoy and dON’T...
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The Diavel is a 162-hp Italian masterpiece that makes other bikes in the “sport cruiser” category look mostly irrelevant. The performance of the torquey Testastretta 11-degree engine is not something people question and yet Ducati being Ducati, they've made improvements to the 2015 model: a new ...
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Explore the largest community of artists, bands, podcasters and creators of music & audio
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Look what you can do with a can of matte paint. 
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I think that is so cool.
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