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CCP CmdrWang gives some more information about the planets you'll fight on.

"This means that battlefields in DUST 514 could change based on the actions that players make – from innocuous actions such as changing one’s character fitting before a deployment, all the way up to decisions made light years away in a player owned corporate board room."
trailerShot. In traditional or mainstream FPS games, the mission area, i.e. the layout of objectives, structures, and spawn locations, are fairly static, thus making missions predictable after playing...
Rob Holland's profile photoJeremy Kalman's profile photo
I am not sure if the mjority of the FPS community quiet gets just how important the resources we, Eve industrialist, pull off those worlds is to producing ships, modules, etc.
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